tag:blogger.com,1999:blog-78598040505783175662024-03-06T01:09:23.680-05:00TROLL HAMMERDedicated to Tunnels & Trolls, pencil and paper role-playing games, skirmish wargames and other tabletop games and diversions.Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.comBlogger94125tag:blogger.com,1999:blog-7859804050578317566.post-14820087348807693572017-12-20T12:52:00.000-05:002017-12-20T12:52:30.756-05:00It's been a long time, and a rough road, but life is ever-changing.......<br />
<br />
I'm slowly resurrecting Troll Hammer Press, but probably not this blog. I have started to set up shop over on the ole creature of social media, Facebook, so please <a href="https://www.facebook.com/Mist.Tikk/">swing by</a> and show your support with a 'Like'.<br />
<br />
I plan on leaving this blog intact for nostalgia's sake, as the new THP will be a bit re-focused in it's purpose.<br />
<br />
Thanks to everybody that has every supported me in my endeavors.<br />
<br />
<a href="https://www.facebook.com/Mist.Tikk/">Don't forget to come by for a visit: https://www.facebook.com/Mist.Tikk/</a><br />
<br />
LONG LIVE THE HAMMER!<br />
<br />
Paul S. Ingrassia Sr.<br />
Mist-Tikk<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.facebook.com/Mist.Tikk/"><img border="0" data-original-height="463" data-original-width="360" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjva5VmUh3G7Ek6OJ_oDlb_dOF0wniHOeKB-W92LIZSaoreZfHxwLjvMNrdVAXw21rb-10yho2W8LjBW4YGmZclBg3kIerR4wiIa0ftx6WqIMf39fS0ENxyMGGK8GRG1EgtMOMJlnliCmg/s640/THP-stone.gif" width="496" /></a></div>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-78263744401598582602013-01-13T23:25:00.000-05:002013-01-13T23:26:33.530-05:00Super Beings in the T&T Universe: Part 7<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"><b style="background-color: white; line-height: 18px;">Super Beings in the T&T Universe</b></span></span>
<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"><b style="background-color: white; line-height: 18px;">by 'Mad' Roy Cram</b></span></span><span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"></span></span><br />
<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></span>
<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"><i style="background-color: white; line-height: 18px;">Professor
Whenn and Yorrdamma Vrash are doing research on entities of the Troll
World that possess unusual or extraordinary talents and/or abilities
which make them superior to ordinary beings. If anyone has comments or
questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be
happy to respond to any inquiries.</i></span></span><br />
<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;">Gregor Gilliman is a fellow six feet tall and weighs about
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bald and hairless. Otherwise, he looks and acts like a normal human. Gregor is
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does have a slightly fishy smell about him, and has a good appetite for seafood
of all kinds. He is a reclusive sort of fellow in his private life, but is not
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52</span></span></div>
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<span style="font-size: small;"><span style="font-family: "Trebuchet MS",sans-serif;"><i style="background-color: white; line-height: 18px;">Copyright © 2013, 'Mad' Roy Cram</i></span></span></div>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-25631013776058077142012-12-18T22:49:00.000-05:002012-12-18T23:02:06.855-05:00Spirit Combat for Tunnels & Trolls<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
<b>Spirit Combat "T&T style"</b></div>
<div class="MsoNormal">
<b>By Tom Kopf Loney</b></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUxg4BMSsGrHnxqhDIgFw7rKGG_P0p2G0YoX65Se04cSV25pykgto6NBB9gYlKwAqmOeb0fGhsQIXZUGHmMecN6ca9EwGjXv-UCIoAF9v4Fo3ntjPwL-M6VY7EesynzZi2ANUpS7Nnt_Y/s1600/cgbug_Halloween_small_ghost.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUxg4BMSsGrHnxqhDIgFw7rKGG_P0p2G0YoX65Se04cSV25pykgto6NBB9gYlKwAqmOeb0fGhsQIXZUGHmMecN6ca9EwGjXv-UCIoAF9v4Fo3ntjPwL-M6VY7EesynzZi2ANUpS7Nnt_Y/s320/cgbug_Halloween_small_ghost.png" width="320" /></a></div>
<br />
<div class="MsoNormal">
</div>
<div class="MsoNormal">
Every spirit, fiend or ghost, has a SPOOK rating. This is
the MR of that being. Player-Characters encountering them must combine their
Wizardry, Charisma and Luck stats to develop their own SPOOK rating. Both sides
then roll 2d (remembering DARO) plus their SPOOK rating, and then compare the
results. The higher result wins. The lower result is then subtracted from the
higher, and the losing side subtracts that many points from the SPOOK rating.
At "zero" points the spirit is dissipated, or the body is open to
possession by the spirit that it is battling.</div>
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<br /></div>
<div class="MsoNormal">
To expand on this bodily possession, the inhabiting spirit
must distribute its remaining SPOOK rating into all eight of the physical
attributes of the possessed, which become the controlled body’s ratings. The SPOOK rating may be distributed unevenly among the attributes. For
each turn that the body is inhabited, the spirit spends a WIZ point, and once
the WIZ rating is diminished to zero, the possession ends.</div>
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<br /></div>
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The physical being recovers the stats that make up the SPOOK
rating "1" point per every ten minutes that the body is engaged in
Spirit Combat or "in possession" of the attacking spirit. The Player
of said Character is considered unconscious, meaning inactive, during the
recovery. Once the Character's SPOOK is recovered, the Character can then
engage in Spirit Combat to reclaim his body.</div>
<div class="MsoNormal">
<br /></div>
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The spirit's SPOOK rating recovers 1 point per day. On a
side note, maybe related or not, a spirit, almost every spirit, can only travel
1 mile per day. The one thing the dead know is that it is better to be alive.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Wango D' Strangle</b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This ghostly apparition isn't just a ghostly apparition.
These are the ghosts of a select few serial killers that were smart enough to
find enough sorcery or influenced by a greater dark force to attain a half-life
in the physical world after their deaths. They like to haunt the graveyards in
which they were buried or are captured by necromancers that use them as guards.</div>
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<br /></div>
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Wangos D' Strangles, Wangos for short, can engage in Spirit
Combat and then throw in a mix of brute physical force. In game play, this
means that the Player must decide whether his Character will prepare for a
mental attack or a physical attack. The wrong choice leaves the stricken
vulnerable to the complete attack without reprise. Wangos must exert a lot of
energy towards the physical attacks, so tend to use Spirit Combat most often. When a Wango goes to "physical" combat, it spends
5 points of its SPOOK rating to put all of the remaining points and 2d into a
melee roll. If the opponent(s) is defending, armor and his Combat Adds are
applicable.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtiNiUjIDt3JE4-MQVA7_U5XDMMkppdxO8ND_if-JYAEpyQwmqKqimwy_oaZd6dztZ2gSj2ONg0cO9c1OyMF2ESyKlH3uF9cp84KmbzT9J4AqdpVn92q-h3Tm8kIrCburtZaR01WwKBgs/s1600/lakeside_skull.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="202" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtiNiUjIDt3JE4-MQVA7_U5XDMMkppdxO8ND_if-JYAEpyQwmqKqimwy_oaZd6dztZ2gSj2ONg0cO9c1OyMF2ESyKlH3uF9cp84KmbzT9J4AqdpVn92q-h3Tm8kIrCburtZaR01WwKBgs/s320/lakeside_skull.png" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>{Editor’s Note: I’m VERY excited about this piece. I have
been considering options for ghostly combat, and I like this one. Tom hit it on
the head, and kept it true to the simple, elegant style of T&T.}</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>Artwork free for use clipart from <a href="http://openclipart.org/search/?query=ghost&page=4">http://openclipart.org/search/?query=ghost&page=4</a></i></div>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com3tag:blogger.com,1999:blog-7859804050578317566.post-79339618075554001962012-10-21T12:20:00.000-04:002012-10-21T12:42:12.833-04:00Awesomesauce Troll Hammer Edition Available Now!!!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX8UfmJiZmLh58xXksND9Ob3zAzBUldHiGZNSK9KfjeQTyw4WDtCiGNLtKz4tnLcl9xHn8bbSfHLYV0z07rMKiFhNbA98OLRmvCygnF77Ei20lR1LDtyQcFjk5ScVR1OzwXvS2FCvQwDY/s1600/cover+image.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX8UfmJiZmLh58xXksND9Ob3zAzBUldHiGZNSK9KfjeQTyw4WDtCiGNLtKz4tnLcl9xHn8bbSfHLYV0z07rMKiFhNbA98OLRmvCygnF77Ei20lR1LDtyQcFjk5ScVR1OzwXvS2FCvQwDY/s320/cover+image.jpg" width="247" /></a></div>
<h5 class="uiStreamMessage userContentWrapper" data-ft="{"type":1,"tn":"K"}">
<span class="messageBody" data-ft="{"type":3}"><span class="userContent"> </span></span></h5>
<h5 class="uiStreamMessage userContentWrapper" data-ft="{"type":1,"tn":"K"}">
<span class="messageBody" data-ft="{"type":3}"><span class="userContent"><span style="font-weight: normal;">It's Finally Here!<br /><br /> Check out my latest RPG collaboration, Awesomesauce Troll Hammer Edition, by Mark Meredith and myself.</span> <span style="font-weight: normal;"><br /><br /> Available for FREE download in BOTH PocketMod and Full-sized editions at my Troll Hammer Press RPGNow store!</span> <span style="font-weight: normal;"><br /></span><div class="text_exposed_show">
<span style="font-weight: normal;"><br /> It's amazing, astounding, astonishing, it's, it's...<br /><br /> AWESOMESAUCE!!!</span> </div>
<div class="text_exposed_show">
</div>
<div class="text_exposed_show">
<a href="http://www.rpgnow.com/product/107162/Awesomesauce-The-Roleplaying-Game-Troll-Hammer-Edition">http://www.rpgnow.com/product/107162/Awesomesauce-The-Roleplaying-Game-Troll-Hammer-Edition</a></div>
</span></span></h5>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-34866631662611090822012-10-11T00:01:00.000-04:002012-10-11T00:01:54.371-04:00Some Interesting Lists Regarding Troll HammerI have a habit of tracking the pageviews Troll Hammer receives. I always find it interesting to see where the readers find TH, where they live, and what their favorite posts are. The following lists are based on all-time pageview stats, which basically means all the pageviews since I first started Troll Hammer.<br />
<br />
I give you, the Troll Hammer Top Ten Pageview Lists:<br />
<br />
<br />
Top 10 Pageviews by Countries<br /><br />United States<br />United Kingdom<br />Australia<br />Canada<br />Russia<br />Germany<br />Poland<br />Dominican Republic<br />Japan<br />Italy<br /><br /><br />Top 10 Referring Sites<br /><br /><a href="http://www.trollhalla.com/">www.trollhalla.com</a><br /><a href="http://www.tenkarstavern.com/">www.tenkarstavern.com</a><br /><a href="http://www.google.com/">www.google.com</a><br /><a href="http://trollbridge.proboards.com/">trollbridge.proboards.com</a><br /><a href="http://danhemsgamingblog.blogspot.com/">danhemsgamingblog.blogspot.com</a><br />www.google.pl<br />mail.yahoo.net<br /><a href="http://trollhalla.com/">trollhalla.com</a><br /><a href="http://swordplusone.blogspot.com/">swordplusone.blogspot.com</a><br /><a href="https://www.facebook.com/paul.ingrassia.1">www.facebook.com</a><br /><br /><br />Top 10 Posts <br /><br /><a href="http://trollhammerpress.blogspot.com/2011/11/boycott-outlaw-press.html">BOYCOTT OUTLAW PRESS</a><br /><a href="http://trollhammerpress.blogspot.com/2012/06/super-beings-in-t-universe-part-5.html">Super Beings in the T&T Universe: Part 5</a><br /><a href="http://trollhammerpress.blogspot.com/2012/02/other-p-rpgs-8-awesomesauce-roleplaying.html">Other P&P RPGs #8: Awesomesauce: The Roleplaying Game</a><br /><a href="http://trollhammerpress.blogspot.com/2010/12/other-p-rpgs-5-fabled-worlds-rpg-system.html">Other P&P RPGs #5: Fabled Worlds RPG System: Part 3</a><br /><a href="http://trollhammerpress.blogspot.com/2012/01/other-p-rpgs-7-rogue-space.html">Other P&P RPGs #7: Rogue Space</a><br /><a href="http://trollhammerpress.blogspot.com/2012/03/game-as-it-is-played.html">~ the game as it is played ~</a><br /><a href="http://trollhammerpress.blogspot.com/2012/08/pocket-troll-update.html">Pocket Troll Update</a><br /><a href="http://trollhammerpress.blogspot.com/2012/08/awesome-artwork.html">Awesome Artwork</a><br /><a href="http://trollhammerpress.blogspot.com/2012/01/trollhalla-reports-1.html">TROLLHALLA REPORTS #1</a><br /><a href="http://trollhammerpress.blogspot.com/2011/11/op-responds.html">OP Responds!</a><br />
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<br />Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-75517187244847953622012-10-09T22:39:00.000-04:002012-10-09T22:40:36.393-04:00Breaking the SilenceJust a quick note to make sure everybody knows that Troll Hammer isn't dead, just resting and recharging for the next assault. I have been going through some major life-changing shit the past month +, but I'm getting by. One thing is for sure, when shit gets really bad, you learn just how many friends you have. I have learned that in abundance. A particularly huge thanks to the many, many members of Trollhalla who have shown their love and support to me when I needed it most. You guys/gals are the best trolls in all of the universes, Trollworld or otherwise!<br />
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So, obviously, many of the projects I had slated for release prior to Halloween have been delayed. I can say that in the immediate future we will finally be seeing the release of <i>Awesomesauce: The Roleplaying Game - Troll Hammer Edition</i>. Work will be resuming on Issue #1 of <i>Pocket Troll</i> forthwith, and I already have cover artists and several articles set up for Issues #2 and 3. <i>Goblins & Gunnes 1.5</i> is still in the works, but will be coming along soon, before year's end if I can help it. Of course, the semi-regular blog posts and articles will be returning very soon as well.<br />
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That's it for now, dear readers and friends.<br />
<br />
All Hail the Mighty Trollgod!<br />
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<br />
Paul Ingrassia, AKA Mist-Tikk Foo-allPaul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-49303502478522299082012-08-26T22:22:00.000-04:002012-08-26T22:23:08.118-04:00Pocket Troll Update<br />
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There has been a slight change in the Pocket Troll # 1 line up due to scheduling conflicts:<br />
<br />
Dave Ullery (Cover art)<br />
Jeff Freels (Cover lettering/logo)<br />
Jerry Teleha<br />
Mark Evans<br />
David Moskowitz<br />
Dan Hembree<br />
Paul Haynie<br />
Paul Ingrassia</div>
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The affected articles will be appearing in #2. Speaking of #s 2 and 3, I have cover artists slated for both, #2 is more than half filled, and #3 is well underway. Once #3 fills, I will close submissions to give me a chance to catch up!</div>
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So, if you want to see your work in #s 2 or 3, send in your submission, or at least a proposal, before it's too late!</div>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-19166723573148607972012-08-21T21:50:00.000-04:002012-08-21T21:51:49.122-04:00Awesome ArtworkKen St. Andre (author of the amazing Tunnels & Trolls RPG, as if I really had to tell you) spent the past weekend at GenCon. Those of us who are members of <a href="http://trollhalla.com/">Trollhalla</a> have greatly benefited from his trip due to his meeting and invitation of a new member: illustrator Darrenn E. Canton (now known as Darennnn in the Hallowed Halls). His amazing artwork instantly grabbed my attention, and I made sure he knew it. He drew the following 'scribble', as he calls it, after being inspired by the Finntroll song Trollhammeran (scroll down to the bottom of this blog to watch the video), and was gracious enough to allow me to share it here.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjleQDh4fmRQ5tq7KozDxp-nYJyrWUZ97ODJ0EpDLk32aegt6KjgxqN3A2JSDxrm9idgFnMwt03kYxvXEzPQNl3TIkDAlXTLEpSr3O7DEaqg2w6AqWfklw0jRVaJzV-fm7VjKPex7gU8WE/s1600/trollhammercopy1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjleQDh4fmRQ5tq7KozDxp-nYJyrWUZ97ODJ0EpDLk32aegt6KjgxqN3A2JSDxrm9idgFnMwt03kYxvXEzPQNl3TIkDAlXTLEpSr3O7DEaqg2w6AqWfklw0jRVaJzV-fm7VjKPex7gU8WE/s320/trollhammercopy1.jpg" width="298" /></a></div>
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Check out more of his work at his website: <a href="http://www.dcantonart.com/index.html">http://www.dcantonart.com/index.html</a></div>
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I have a good feeling we may get to see more of Darrenn's art around Troll Hammer and in Troll Hammer products. I sincerely hope we get to see his work throughout the T&T Universe, and beyond!</div>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-36660802001972172612012-08-19T22:50:00.001-04:002012-08-19T22:51:28.291-04:00What's Simmering in Troll Hammer's Cauldron?I wanted to give everybody a sneaky peak at what I hope to see published by Troll Hammer Press before Halloween.<br />
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Pocket Troll #1 Cover Teaser (hoping for a September release)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyaasPNzBKk1XczQB7CJqp4jM-mF3XPAb9mYxOeOZCVAWOMlHCSM3bcKzW5Du7g-B2BYWsabezVSgPCPgmiJGD_F1uctuIUjlw5m75SOCRFKG7R6AKrJKjKXb5j5ioKwQuwOn13gph5Os/s1600/PocketTrollCover+teaser_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyaasPNzBKk1XczQB7CJqp4jM-mF3XPAb9mYxOeOZCVAWOMlHCSM3bcKzW5Du7g-B2BYWsabezVSgPCPgmiJGD_F1uctuIUjlw5m75SOCRFKG7R6AKrJKjKXb5j5ioKwQuwOn13gph5Os/s320/PocketTrollCover+teaser_1.jpg" width="320" /></a></div>
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Awesomesauce Troll Hammer Edition should be out soon (shooting for Oct), and I am pleased to announce that in addition to the core rules and supplements already appearing at <a href="http://trollhammerpress.blogspot.com/2012/02/other-p-rpgs-8-awesomesauce-roleplaying.html">Troll Hammer</a> and <a href="http://dicemonkey.net/?s=awesomesauce">Mark Meredith's Dice Monkey</a>, there are more rules options, a fantasy spellbook, and a bonus booklet that includes an Awesomesauce solo written by my good friend <a href="https://www.drivethrustuff.com/index.php?&manufacturers_id=3227">Charlie Fleming of Rarr! I'm a Monster Publishing</a>. Both booklets will be available at RPGNow as a single download, each in both Pocketmod and regular pdf format, all for the amazing download price of: FREE!!!!!</div>
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Do any of you long-time frequenters of <a href="http://trollbridge.proboards.com/index.cgi">Vin's T&T Trollbridge</a>, <a href="http://games.groups.yahoo.com/group/bluefrogtavern/">The Blue Frog Tavern</a>, or <a href="http://games.groups.yahoo.com/group/RadioFreeTrollworld/">Radio Free Trollworld</a> remember Goblins & Gunnes back in 2008? </div>
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Well my friends, get ready for</div>
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Goblins & Gunnes Editions 1.5 and 2, A KremmPunk World Setting for Tunnels & Trolls!!!</div>
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From the intro to 1.5 (to be released some time in Sept):</div>
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<span style="font-family: inherit;">"Goblins & Gunnes Edition
1 was written for the 7<sup>th</sup> Edition 30<sup>th</sup> Anniversary Tin
version of T&T, and originally appeared as a series of posts at Vin’s
T&T Trollbridge in 2008. Edition 1.1 was distributed as an MS Word document
in the files sections of The Blue Frog Tavern and Radio Free Trollworld Yahoo
groups. This 1.5 Edition has been updated to the T&T 7.5 Edition, has had a
few minor additions and changes, and has gone through further editing. It is
meant to whet your appetite for the upcoming Goblins & Gunnes Edition 2,
which will be greatly expanded and updated to the forthcoming new edition of
Tunnels & Trolls."</span><span style="font-size: large;"><o:p></o:p></span></div>
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<span style="font-family: inherit;">Wanna know another secret? Katje DeathKitten Romanov (<a href="http://trollhalla.com/outer-sanctum/">Trollhalla's</a> Kattje) has signed on to do the cover of Goblins & Gunnes Edition 2!!! This troll CAN'T WAIT to see what the talented Kitten comes up with!</span></div>
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<span style="font-family: inherit;">That's it for now, dear readers. Until the next time...</span></div>
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<span style="font-family: inherit;">Keep the Troll Hammer a'swinging!!!</span></div>
Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com3tag:blogger.com,1999:blog-7859804050578317566.post-80538725506141424342012-08-13T23:24:00.000-04:002012-08-13T23:25:56.586-04:00Pocket Troll NewsSubmissions are officially closed for Pocket Troll #1. There are already articles slated for # 2 & 3, but submissions for those issues are still being accepted. Send in your articles!<br />
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Pocket Troll # 1 line up:<br />
<br />
Dave Ullery (Cover art)<br />
Jeff Freels (Cover lettering/logo)<br />
Jerry Teleha<br />
Mark Evans<br />
David Moskowitz<br />
Dan Hembree<br />
W. Scott Grant<br />
Paul Ingrassia<br />
<br />
Troll Hammer would like to acknowledge the following websites for their support of Pocket Troll # 0:<br />
<br />
<a href="http://www.trollishdelver.com/2012/05/pocket-troll-0.html">The Trollish Delver</a><br />
<br />
<a href="http://danhemsgamingblog.blogspot.com/2012/05/pocket-troll-new-t-fanzine.html">The Lone Delver</a><br />
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<a href="http://www.tunnelsandtrolls.com/magazines/pockettroll00.shtml">Tunnels and Trolls</a><br />
<br />
<a href="http://www.ardenstoneadventures.com/pages/viewOutsideGames.php">Ardenstone Adventures</a><br />
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If I've missed anyone, please let me know and I'll add you to the list.<br />
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Extra special thanks to Jeff Freels and Tom K. Loney for their five star reviews at RPGNow/DriveThruRPG!<br />
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Finally, a big thank you to all who have purchased Pocket Troll # 0. If not for your support, there would not be a next issue!<br />
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Remember folks, if you didn't get it at <a href="http://www.rpgnow.com/product/102276/Pocket-Troll-%230">RPGNow/DriveThru</a>, it isn't an official copy of Pocket Troll!Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-36261381761500464442012-08-11T21:09:00.001-04:002012-08-11T21:09:58.129-04:00Eald Scōl # 4: Apothecary on the Street of Dreams<div class="separator" style="clear: both; text-align: center;">
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Apothecary on the Street of Dreams</div>
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Little Shop of Poisons and Potions Book 2</div>
Bob Liddil<br />
1990<br />
Image from:<br />
<a href="http://tomeoftreasures.com/tot_nontsr/bob_liddil/apothecary.htm">http://tomeoftreasures.com/tot_nontsr/bob_liddil/apothecary.htm</a><br />
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Here's another out of the rare and obscure pile of my RPG collection. Though I never got my hands on Book 1, it isn't needed to enjoy this one.<br />
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The Apothecary is a glorious collection of 30 potions, and includes a second collection of 30 books that contain potion formulas and other valuable information. The book is written to be usable with any RPG game system, and succeeds at the task.<br />
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This great book also contains rich background story on the Apothecary and it's owner, Griswald Grimm, as well as Sri Karnuth, Bookseller.
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PERFECT for T&T GMs looking to slip something new, unexpected, and often goofy into the mix just to mess with their players. In most cases, no converting is neccesary, the items can be placed directly into T&T.<br />
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Some HEAVILY paraphrased examples:<br />
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Poisons and Potions #10<br />
Bulk Powder<br />
Cost: 1200 GP<br />
Adds muscle. For 25 turns STR and CON are doubled, INT is reduced by 50%, and DEX is reduced by 20%.<br />
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Poisons and Potions # 20<br />
Gender Bender<br />
Cost: 750 GP<br />
Changes to opposite gender for 1d100 turns <i>(Editor's Note: Hardcore T&Ters can use 17D6 to generate 17-102 turns)</i><br />
<i><br /></i>
The Karnuth Manuscripts # 5<br />
Yo Momma!<br />
Value if real: 54,000 GP<br />
A catalog of greetings to the female gender in every known language.<br />
Potion contained within: a formula allowing universal language<br />
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Apothecary on the Street of Dreams is a treasure I've been lucky enough to own since it was first published. Good luck tracking down a copy at a reasonable price! It is definitely a wonderful and unusual piece in my collection.<br />
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NEXT: Dark Folk, a Role Aids supplement from 1983, 'Suitable for use with Advanced Dungeons and Dragons' that details Trolls, Orcs, Goblins, Kobolds, and Gnolls. VERY adaptable to T&T.<br />
<span style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">~ ~ ~</span><br style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;" /><br style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;" /><i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Copyright 2012 Paul Ingrassia<br /><br />Eald Scōl (Old English for Old School) showcases Old School P&P RPGs, first published 1990 or earlier, ranging from rare and obscure games to well-known favorites.</i>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-2815888240040135502012-08-05T20:46:00.001-04:002012-08-05T20:46:45.079-04:00M'OSKQORRG'S ODDITIES #4<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">M'OSKQORRG'S ODDITIES</b><br style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;" /><i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Discoveries from Time in Exile</i><br style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;" /><i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">by David Moskowitz</i><br />
<b style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt;"><br /></b><br />
<b style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt;">Celebrating the moments of your death:</b><br />
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<span style="font-family: Arial, sans-serif; font-size: 9pt;"><b><i>Carrion Vision ™ </i>(i.e.
troll-marked)<span class="apple-converted-space"> </span><i>Crystals<span class="apple-converted-space"> </span></i>and<span class="apple-converted-space"> </span></b><i><b>Ayevories.</b><span class="apple-converted-space"> </span></i> <i> </i><o:p></o:p></span></div>
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<span style="font-family: Arial, sans-serif; font-size: 9pt;">A<span class="apple-converted-space"> </span><b><i>Carrion
Vision<span class="apple-converted-space"> </span></i>™<i> Crystal</i></b> is an
enchanted piece of glass, generally about 3”x6”x3”</span><a href="" name="_ftnref1"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif;">[1]</span></u></span></a><span class="apple-converted-space"><span style="font-family: Arial, sans-serif; font-size: 9pt;"> </span></span><span style="font-family: Arial, sans-serif; font-size: 9pt;">with at least one face polished and clear.
When placed in the brain, liver or heart of a dead individual, a reaction
of kremm and decay fill the glass with images of the being’s final seconds of
life. Anyone can perform this operation, and even non-mages (and others
sensitive to kremm) will be aware of the process: the crystal will glow
slightly, feel warm to the touch. Once full, the crystal maintains the glow but
will always feel cooler than its surroundings.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">Who commissioned these crystals originally? The top three
candidates are legendary swordsmaster Jkornia to help train her troops, the
el-Nossad assasins to help with bookkeeping, or the ogre King Ulceinor about
who, the less said, the better. <o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<i style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt;"><br /></i></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<i style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt;">It’s showtime!</i></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">Viewing the contents of the crystal is simply a matter of
concentration. Anyone within view of the activated crystal can watch its
contents, but someone must hold and operate it. (This is why regardless of
their origin, the crystals are most prized by rulers who didn’t want to soil
their hands—literally and figuratively—with essential assassinations).<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">The individual activating the crystal must make the highest
level saving roll possible, up to fourth level, against their WIZ or IQ, whichever
is higher.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Level one</i>: Success provides five seconds of viewing time and a
picture of the individual only. Each higher level gives another five seconds,
an extra meter of view space and the following:<o:p></o:p></span></div>
<div class="MsoNormal" style="background: white; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Second level</i>: Replay ability—without saving rolls--as long as
the individual holds the crystal.<o:p></o:p></span></div>
<div class="MsoNormal" style="background: white; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Third level</i>: Tilting or rotating the crystal moves the “camera”
on all three axes. Otherwise, the default view is the “best” perspective.<o:p></o:p></span></div>
<div class="MsoNormal" style="background: white; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Fourth level</i>: Zoom functionality, both in and out.<o:p></o:p></span></div>
<div class="MsoNormal" style="background: white; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Fifth</i>: Forward, reverse, slow-mo, speed up, freeze.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">Ordinary failure yields <i><u>no AP</u> </i>for<i> </i>the
try<i>, </i>but no other penalty. AP can be gained only once per level per
crystal.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">Fumbles are handled below:<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Clearing the contents</i></span><span style="font-family: Arial, sans-serif; font-size: 9pt;">: The original spell, the one
which could be memorized safely, is lost. Existing versions are all written,
and must be read<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">For Necromancers (see Khaydiak’s Book of Specialist Mages<span class="apple-converted-space"> </span><a href="http://www.trollmystic.com/pub/">http://www.trollmystic.com/pub/</a>)
clearing a crystal requires a successful saving roll on IQ at the mage’s level,
or that of the being imprinted within, whichever is lower. Ordinary mages must
use the higher level. Rogues can only clear crystals containing beings of a
lower level.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Fumbles and the crystals: a “life” changing experience:</i></span><span style="font-family: Arial, sans-serif; font-size: 9pt;"><o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">Clumsiness and necromancy are a bad mix. In the case of a fumble
on any action saving roll:</span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;"><br /></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;">The crystal turns to coal, useless except at a barbecue.</span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;"><span style="font-family: 'Times New Roman'; font-size: 7pt;"><br /></span></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;"><span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><span style="font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;">If the crystal is empty, the holder automatically loses level x
10 AP due to the kremm-energy implosion.</span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;"><span style="font-family: 'Times New Roman'; font-size: 7pt;"><br /></span></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;"><span style="font-family: 'Times New Roman'; font-size: 7pt;"> </span></span><span style="font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;">If the crystal is full, the recorded death is projected deep
into the player’s consciousness. It is not pleasant. The character </span><span style="background-color: white; font-family: Arial, sans-serif; font-size: 9pt; text-indent: -0.25in;">must make a saving
roll at his or her level based on the average of the highest and lowest
attribute.</span></div>
<div class="MsoNormal" style="background: white; margin-left: 0in; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in; text-indent: -.25in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">
<br />
If the roll misses (non-fumble), take ½ number missed by (rounding up) off each
of the two attributes. Any value reduced to zero kills the character
immediately.<br />
<br />
For fumbles, if the roll would have succeeded were it not automatically a
fumble, reduce each attribute by 3. Otherwise, treat as above, using whichever
penalty is higher.<br />
<br />
Make or fail the roll, surviving players get 5x the normal AP for the saving
roll.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Torturing the Ayevories</i></span></b></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">Some feel the artistry of a kill is best judged by the victim’s
final utterance, be it a baritone gurgle or an alto scream. Best made from the
ribs of swans or sirens, <i>Ayevories </i>are the audio analogue of the<span class="apple-converted-space"> </span><i>Carrion Vision ™ Crystals.<span class="apple-converted-space"> </span></i>A simple application of the
enchanted bone on the decedent’s tongue will<span class="apple-converted-space"> </span><u>permanently<span class="apple-converted-space"> </span></u>record the otherwise lost sound
waves. (<i>Note to GM’s: any pretense or abhorrence of dignity in your
campaigns will determine whether it’s appropriate to require the magic trigger
words: “Cey-Aaaahh.”)</i><o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Play us a scream, Sam</i></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">The best way to get a sound from an<span class="apple-converted-space"> </span><i>ayevory,<span class="apple-converted-space"> </span></i>is to touch it with a hot poker or
anything that would cause pain to the bone’s “donor”. Any change to the<span class="apple-converted-space"> </span><i>ayevory’s<span class="apple-converted-space"> </span></i>shape will also modify its sound.
Craftsmen will take rough<span class="apple-converted-space"> </span><i>ayevories<span class="apple-converted-space"> </span></i>and with a stone grinding wheel
shape, buff and whittle them to produce the desired note. Collections of
ayevories then find their way into xylophone-like instruments.</span><a href="" name="_ftnref2"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif;">[2]</span></u></span></a></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<a href="" name="_ftnref2"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif;"><br /></span></u></span></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinC6MpSplBhrh_8m_p9__OTj921UTkWI7SrhsmXFsm3dJC44vLbhsSmUMFLkRKva-7uaVOHfGa08Z-gZIPdqt3XBwkuSQh82X1eZCG9ekqN1liI9FNNL9USBwvBtabmVQm-nYn1XocQE0/s1600/xylophone.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinC6MpSplBhrh_8m_p9__OTj921UTkWI7SrhsmXFsm3dJC44vLbhsSmUMFLkRKva-7uaVOHfGa08Z-gZIPdqt3XBwkuSQh82X1eZCG9ekqN1liI9FNNL9USBwvBtabmVQm-nYn1XocQE0/s320/xylophone.jpg" width="320" /></a></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<a href="" name="_ftnref2"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif;"><br /></span></u></span></a></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<a href="" name="_ftnref2"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif;"><br /></span></u></span></a></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">It is rumored that the war between Khara Kang and Khazan was
almost settled by a battle of the bands using such instruments. However, Khazan
heard the distinct squeal of a favorite aunt from Khara Kang’s rehearsing
musicians and the contest was off.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<br /></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<b><span style="font-family: Arial, sans-serif; font-size: 9pt;"><i>Final note to GM’s</i></span></b><span style="font-family: Arial, sans-serif; font-size: 9pt;"><o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">These are fun, sick toys, but they do have scenario
applications. Consider their use to detectives, bounty hunters, blackmailers (<i><u>Whose<span class="apple-converted-space"> </span></u>name was on her lips?)</i><o:p></o:p></span></div>
<div class="MsoNormal" style="background: white;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;"><br clear="all" />
<o:p></o:p></span></div>
<div class="MsoNormal" style="background: white;">
<span style="font-family: Arial, sans-serif; font-size: 9pt;">
<hr align="left" size="1" width="33%" />
</span></div>
<div class="yiv1385919886msofootnotetext" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<a href="" name="_ftn1"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif; font-size: 10pt;">[1]</span></u></span></a><span class="apple-converted-space"><span style="font-family: Arial, sans-serif; font-size: 9pt;"> </span></span><span style="font-family: Arial, sans-serif; font-size: 9pt;">Please
note: this is Khazan (the city)-era magic. Those playing in the 9KW will have
access to hi-def, widescreen, 3D projectors—something to be dealt with later.<o:p></o:p></span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<a href="" name="_ftn2"><span class="yiv1385919886msofootnotereference"><u><span style="font-family: Arial, sans-serif;">[2]</span></u></span></a><span class="apple-converted-space"><span style="font-family: Arial, sans-serif; font-size: 9pt;"> </span></span><span style="font-family: Arial, sans-serif; font-size: 9pt;">For those interested in such applications,
the<span class="apple-converted-space"> </span><i>Goes-To-Eleven</i><span class="apple-converted-space"> </span>amplification spell is slated for
publication somewhere in the Trollverse at some point in the future.</span></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Copyright © 2012, David Moskowitz</i></div>
<div class="yiv1385919886msonormal" style="background: white; margin-bottom: .0001pt; margin: 0in;">
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Free for use clip art.</i></div>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-68007532510185814232012-08-05T16:12:00.000-04:002012-08-05T16:12:19.564-04:00Super Beings in the T&T Universe: Part 6<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Super Beings in the T&T Universe</b><br />
<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">by 'Mad' Roy Cram</b><br />
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.</i>
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu-9QGYPhdGG4fSJBrCUqq51yNT8NhGa1zV2afuijvhIPULZRX33q_-PWXniHxQctTG1v6aFegfYhnm7Twwke9kwVP-_GJ606StV9j3fVwlbrFlimPRlG8NNNOlM3Bky1elX8g8pqMZZw/s1600/knightandcastle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu-9QGYPhdGG4fSJBrCUqq51yNT8NhGa1zV2afuijvhIPULZRX33q_-PWXniHxQctTG1v6aFegfYhnm7Twwke9kwVP-_GJ606StV9j3fVwlbrFlimPRlG8NNNOlM3Bky1elX8g8pqMZZw/s640/knightandcastle.jpg" width="347" /></a></div>
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i><br />
<br />
<div style="border-bottom: solid #4F81BD 1.0pt; border: none; mso-border-bottom-themecolor: accent1; mso-element: para-border-div; padding: 0in 0in 4.0pt 0in;">
<div class="MsoTitle">
<b>The Soluna Armor of King Euberon</b></div>
<div class="MsoTitle">
<br /></div>
<div class="MsoTitle">
Long ages ago the
great Lord of the Sheedhe Elves invested a great deal of his power into the
production of a wonderful suit of magical armor called the Soluna. It was
forged by the best of the finest Elven smithies, and enchanted by their most powerful
mages, and it was indeed a marvel. It could absorb up to 200 points of damage
per combat round, and was a light as a simple suit of silk clothing. It made
its wearer immune to all forms of mental magic or control, and protected him
from both fire and cold based magic attacks. During the day when exposed to the
sunlight it radiated dazzling light and heat that blinded all who looked at it
and scorched all who approached it. At night it radiated a dreadful freezing
darkness that blinded all but its wearer, and froze its enemies. It made King
Euberon invincible in battle and he and his Sheedhe Elves conquered all the
lands about them and drove their enemies into hiding. This reign continued until the Winter Queen
of the Sheedhe poisoned the King and stole his suit of armor. But before she
could learn all its secrets and use it herself, Tithania, the Summer Queen and
consort of Euberon, came with all her forces to recover it. A great war raged
with many terrible battles, and, in the end, the two warring wizard queens only
succeeded in dividing the wonderful suit into two suits: the Solar Suit and the
Lunar Suit. Each suit had its own unique
abilities, but both were lost to the Sheedhe who were so weakened by the
internecine strife that their enemies were able to invade the Sheedhe lands and
overthrow them.</div>
<div class="MsoTitle">
<br /></div>
<div class="MsoTitle">
Both suits have
had a checkered history since those days, passing through the hands of many Lords,
Wizards, and other powerful beings. Each
has some of its original powers, but, since the separation, there are now some
significant drawbacks as well, as follows.</div>
<div class="MsoTitle">
<br /></div>
<div class="MsoTitle">
<b><i>The Solar Suit</i></b>
only functions during the daylight hours while the sun is shining on it. During this time it can take 100 points of
damage per combat round, and is light as an ordinary suit of silk clothing. It
protects the wearer from mental magic and from fire based spells, but is
vulnerable to cold based magic. While in the sunlight it glows with a blinding
radiance and emits powerful heat. It is brightest and hottest at noonday,
waxing as the sun rises, but waning as the sun sets. While in the armor during
the daytime, the wearer’s Strength, Constitution, and Dexterity will be
doubled, but these same attributes will be halved after sundown until the dawn
comes again. At night the suit becomes just another suit of gilded plate armor.</div>
<div class="MsoTitle">
<br /></div>
<div class="MsoTitle">
<b><i>The Lunar Suit</i></b> is
just an ordinary suit of black plate armor during the daylight hours. But after
sunset it waxes in power until midnight, when it reaches its peak potency, and
then wanes until dawn, when it becomes an ordinary suit again. At night this
suit radiates a darkness that blinds all but its wearer, and a field of intense
cold. It can take 100 points of damage per combat round at night, and its
wearer has doubled Strength, Constitution, and Dexterity until dawn, when these
attributes become halved for the day.
The suit protects its wearer from all mental magic and from cold based
spells, but is vulnerable to fire based attacks. It loses all its special
virtues during the daytimes.</div>
<div class="MsoTitle">
<br /></div>
<div class="MsoTitle">
Both suits also
have in common the property that anyone who comes in contact with either of
them will become obsessed with having it, and will do anything to satisfy this
desire. Once a person has acquired the suit, and put it on, they will not be
able to part with it or take it off again. It will take a very high level
Curses Foiled spell to free them from the suit’s control. Without the magical
aid they will do anything to prevent others from removing them from the armor.
Most of the beings who donned the suits have been undone by them, usually
during the hours when the suit has lost its powers. Elves are especially
attracted to the suits, and will be driven to desperate and awful acts in their
frenzy to acquire and possess the suits.</div>
<div class="MsoTitle">
<br /></div>
<div class="MsoTitle">
Many Elf scholars
and wizards believe that if they can gain possession of both suits that they
can recombine them into the original Soluna Suit. This would involve, however, a difficult quest
to find the book which tells how the Soluna was made and alone contains the
spells needed to put it back together again and make it whole once more. The
task of rejoining the armors is also complicated in that the wearers of the
Solar Suit and Lunar Suit have a strong natural antipathy towards each other.</div>
<div class="MsoTitle">
<br /></div>
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Game Masters may
find it interesting to put one or both suits into some kind of complex or
tunnel matrix, and let the players (given necessary clues) figure out what they
have found, and let them deal with the problems that arise when one or more of
them is suddenly possessed by the overwhelming desire to own it regardless of
the cost. It can also be interesting for a party of players to meet some NPC or
‘monster’ wearing one of the suits (perhaps searching for the wearer of the
other), and letting them deal with the suit wearer’s paranoia (YOU WANT TO
STEAL MY ARMOR!?!? DIE THIEVING SCUM!!!) or the owner’s megalomaniac delusions
(I AM A GOD YOU VILE INSECTS!! WORSHIP ME!!).</div>
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<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Copyright © 2012, 'Mad' Roy Cram</i></div>
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<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Art free for use from <a href="http://openclipart.org/about">http://openclipart.org/about</a></i></div>
</div>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com4tag:blogger.com,1999:blog-7859804050578317566.post-85739793320396362012-06-25T08:34:00.002-04:002012-06-25T08:35:44.517-04:00Super Beings in the T&T Universe: Part 5<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Super Beings in the T&T Universe</b><br />
<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">by 'Mad' Roy Cram</b><br />
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.</i><br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i><br />
<b style="background-color: white;">Thunder and Lightning</b><br />
<b style="background-color: white;"><i><br /></i></b><br />
<b style="background-color: white;"><i>Donk Bonkyu
(Nickname: Ox)</i></b><br />
<span style="background-color: white;"><br /></span><br />
<span style="background-color: white;">Out in the far
boondocks of the Trollworld is a small village called Oggerton. The people of
this little town have a reputation for being very strong and very tough. It is
said that long ago their ancestors tried to establish a settlement at the foot
of a nearby mountain range. Then, one dark night, they were overrun and
enslaved by a tribe of Ogres from the foothills close by. For years the Ogres
forced the men to slave in their fields and herd their flocks of sheep, while
they held the women hostage in their caves. The Ogres also used the women to
satisfy their carnal lusts, and numerous offspring were born of these unhappy
unions. The children, all males, took after their sires in size and strength,
but kept their human intelligence. They were treated as slaves all the same,
and, when they reached maturity, they rebelled and slew their Ogre masters, and
took their parents and human siblings out of the area to found the new </span><st1:place style="background-color: white;" w:st="on"><st1:placetype w:st="on">village</st1:placetype> of <st1:placename w:st="on">Oggerton</st1:placename></st1:place><span style="background-color: white;">. The half-Ogres mated with
human women, and in a few generations, were able to pass as humans, albeit very
large and strong ones. “Ox” Bonkyu is one of these progeny.</span><br />
<span style="background-color: white;"><br /></span><br />
<span style="background-color: white;">Donk (which is his
first name) is a six-foot-eight-inch tall, 400 plus pound fellow with a stocky
body and long arms. His attribute stats are: </span><st1:stockticker style="background-color: white;" w:st="on">STR</st1:stockticker><span style="background-color: white;">
36</span><span style="background-color: white;"> </span><span style="background-color: white;">CON 40</span><span style="background-color: white;"> </span><st1:stockticker style="background-color: white;" w:st="on">INT</st1:stockticker><span style="background-color: white;">
12 WIZ 10 DEX 12</span><span style="background-color: white;"> </span><span style="background-color: white;">SPD 11</span><span style="background-color: white;"> </span><span style="background-color: white;">LCK 12 and </span><st1:stockticker style="background-color: white;" w:st="on">CHR</st1:stockticker><span style="background-color: white;">
10 with combat adds of 24.</span><span style="background-color: white;"> </span><span style="background-color: white;">His iron body
takes six hits naturally for its unusual density, and he wears leather garments
that give him an additional 5 hits protection. If he is expecting trouble, he
has a suit of chainmail that gives him an additional 12 points of protection.
He uses a 6 dice hammer or mace in serious fights. When fighting unarmed, he gets 3 dice for each of his ham
sized fists. It is said he can knock down a brick wall when he is angry. Donk
has an amulet made of meteoritic iron which protects him from lower level
magic. It was a gift from his grandmother who was the village crone in
Oggerton.</span><br />
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<o:p></o:p></div>
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If he gets mad or angry, he gets the benefit of a natural
Double-Double spell on (you guessed it) his strength, which increases it for 5
rounds to 72 with 60 adds. He does then suffer the five round penalty of half
strength thereafter.</div>
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<span style="background-color: white;"><br /></span></div>
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<span style="background-color: white;">Donk made a good
racket of touring the village wrestling and fighting circuit in his younger
days, and became a champion. He has a Strength +5 talent for Brawling and
Grappling, and knows every dirty hand-to-hand combat trick. For all his ability
to defeat the best in these not always friendly contests and trials of
strength, he is a gentle giant, and a defender of the weak and helpless. Living
in the city now, he works as a teamster in the warehouse districts, and, at
night, as a bouncer in some of the drinking establishments. He is known to most
of the other ‘supers’ in the city, and the city watch, and is sometimes called
on by them when they need some serious muscle for backup.</span></div>
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<span style="background-color: white;"><br /></span></div>
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<b><i>Samos Treek (Nickname: Speedy)</i></b></div>
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<span style="background-color: white;"><br /></span></div>
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<span style="background-color: white;">Samos Treek is
Donk’s best friend. His nickname is “Speedy” for his amazing ability to run. </span><st1:place style="background-color: white;" w:st="on">Samos'</st1:place><span style="background-color: white;"> mother spent some time in the tropical areas of Trollworld, and had an affair with a charming shape changer there who was a
Cheetah man. </span><st1:place style="background-color: white;" w:st="on">Samos</st1:place><span style="background-color: white;"> came into the world 8
months later (he seems to do everything faster than normal). Now, grown up into
a handsome fellow, he makes a good living as a delivery man, the quickest
service in the city.</span></div>
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<span style="background-color: white;"><br /></span></div>
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<span style="background-color: white;">His attribute stats are: </span><st1:stockticker style="background-color: white;" w:st="on">STR</st1:stockticker><span style="background-color: white;">
16</span><span style="background-color: white;"> </span><span style="background-color: white;">CON 24</span><span style="background-color: white;"> </span><st1:stockticker style="background-color: white;" w:st="on">INT</st1:stockticker><span style="background-color: white;">
15 </span><span style="background-color: white;"> </span><span style="background-color: white;">WIZ 12</span><span style="background-color: white;"> </span><span style="background-color: white;">DEX 18</span><span style="background-color: white;">
</span><span style="background-color: white;">SPD 36</span><span style="background-color: white;"> </span><span style="background-color: white;">LCK 24</span><span style="background-color: white;"> </span><span style="background-color: white;">and </span><st1:stockticker style="background-color: white;" w:st="on">CHR</st1:stockticker><span style="background-color: white;">
15.</span><span style="background-color: white;"> </span><span style="background-color: white;">He gets 46 adds in combat. His
talent is Quickness: SPD + 6 in any situation where speed or quickness will
serve him. He has not yet shown any tendency to morph into a cheetah, but he
can outsprint dogs and horses, and can also run flat out for up to 24 rounds
without slowing down. He tries to keep his real speed a secret, but some fool
is always challenging him to a race. He makes a pretty penny on the side by just barely beating all challengers. He wears 4
point silk armor for protection, but mainly relies on his quickness and natural
elusiveness to avoid getting hurt. He picks his battles wisely, and can outrun
nearly anything he thinks he can’t defeat in battle. He has a pair of vorpaled
Bagh Nakh tiger claws which he uses very effectively in combat. He heals at
twice the normal rate if injured. Three times a day he can draw on a natural
Little Feets spell which doubles his speed.</span></div>
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<st1:place w:st="on">Samos</st1:place> is a hit with the ladies of the town, and, though not yet married, thinks there may be several kids around which look a lot like him.
</div>
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<span style="background-color: white;">Ox and Speedy are
called Thunder and Lightning by the other supers of the city, who call on them
for help in dire circumstances. They try to help whenever they can.</span></div>
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<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Copyright © 2012, 'Mad' Roy Cram</i></div>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com1tag:blogger.com,1999:blog-7859804050578317566.post-74568043152492165952012-06-09T13:43:00.000-04:002012-06-10T17:19:10.382-04:00Pocket Troll Zine Open For Submissions!Be sure to check out the new <a href="http://trollhammerpress.blogspot.com/p/pocket-troll-t-microzine.html">Pocket Troll Page here at Troll Hammer</a> (see page tab above) for the details on how to submit your art or article to Pocket Troll, A T&T Microzine.<br />
<br />
Pocket Troll is a fanzine, so submissions are open to EVERYONE, so don't be shy, send in your work!<br />
<br />
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<br /></div>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-14351069525215270272012-06-05T22:55:00.000-04:002012-06-05T22:55:55.852-04:00Go West Young Gamer<b><span style="font-size: large;">Weird West</span></b><br />
<i>Roleplaying Game Basic Rulebook</i><br />
<i>by Stuart Robertson</i><br />
<i>Published by Robertson Games</i><br />
<i><a href="http://strangemagic.robertsongames.com/2011/05/weird-west-roleplaying-game-basic.html">http://strangemagic.robertsongames.com/2011/05/weird-west-roleplaying-game-basic.html</a></i><br />
<i><br /></i><br />
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<i><br /></i></div>
Stuart Robertson's Weird West is about, you guessed it, fantasy adventure in a Weird Western setting. Reminiscent of Old School D&D set in a strange and haunted old western USA, this pocketmod basic rulebook packs a whole lot of wallop for its size. Streamlined yet complete, it has all you need to quickly create unique and intriguing characters in minutes. Characters are made up of four attributes (Fighting, Grit, Magic, and Skill) and they may choose one of four Paths (classes) to follow (Adventurer, Gifted, Fighter, or Magician). Characters with a rating in Magic may choose special abilities for their character. Combat is fast and easy, similar to early D&D, based on a d20 roll on a matrix with modifiers to the roll, and weapon damage varies according to weapon type and Character Path. There are also rolls for Difficult Tasks, which reminds me of T&T Saving Rolls.<br />
<br />
Weird West can be purchased for only $1, including both the pocketmod and regular sized pdf versions, at: <a href="http://rpg.drivethrustuff.com/product/91122/Weird-West-Roleplaying-Game-Basic-Rulebook">http://rpg.drivethrustuff.com/product/91122/Weird-West-Roleplaying-Game-Basic-Rulebook</a><br />
<br />
In other exciting news, Weird West exceeded its Indiegogo goal, and will be releasing a full line of miniatures. I showed my support with a token donation.<br />
<a href="http://www.indiegogo.com/Weird-West-Miniatures">http://www.indiegogo.com/Weird-West-Miniatures</a><br />
<br />
Since its release, a few fans of the game have come up with their own ideas:<br />
<br />
Risus Monkey gives us West Words for inspiration:<br />
<a href="http://www.risusmonkey.com/2011/08/westwords-inspiration-for-your-weird.html">http://www.risusmonkey.com/2011/08/westwords-inspiration-for-your-weird.html</a><br />
<br />
Some AWESOME Weird West pregens and an adventure setting:<br />
<a href="http://www.stargazersworld.com/2011/05/11/%E2%80%9Cyou-are-all-travelling-in-a-stagecoach%E2%80%A6%E2%80%9D-weird-west-pre-gens/">http://www.stargazersworld.com/2011/05/11/%E2%80%9Cyou-are-all-travelling-in-a-stagecoach%E2%80%A6%E2%80%9D-weird-west-pre-gens/</a><br />
<br />
Dry Gulch, setting outline, npcs, and map for a small Weird West town:<br />
<a href="http://fictitiousentry.posterous.com/dry-gulch-a-weird-west-town">http://fictitiousentry.posterous.com/dry-gulch-a-weird-west-town</a><br />
<br />
Of course, I've also had my own fun with the game.<br />
<br />
I converted a few of my favorite old school creatures for Weird West from the AD&D1e Deities and Demigods book and the D&D Rules Cyclopedia, based on Stuart's suggestions for converting Swords and Wizardry creatures.<br />
<br />
<b>Shoggoth</b><br />
Fighting: 20<br />
Defense: 8<br />
Stamina: 20d8<br />
Weapon: 3d10/3d10<br />
Shoggoths attack with two appendages per round. When a charcter first sees a Shoggoth, they must roll a Grit 3 Difficult Task or go insane.<br />
<br />
<b>Otyugh</b><br />
Fighting: 6 to 8<br />
Defense: 6<br />
Stamina: 6 to 8d8<br />
Weapon: 1d8/1d8/1d4+1<br />
Otyughs have limited Telepathy. Bite infects victim with a debilitating (80%) or fatal (20%) disease unless they can make a Grit 5 Difficult Task roll.<br />
<br />
<b>Owl Bear</b><br />
Fighting: 5<br />
Defense: 4<br />
Stamina: 5d8<br />
Weapon: 1d8/1d8/1d8<br />
Owl Bears attack with two claws and a bite. If both claw attacks are successful, the Owl Bear hugs for an additional 2d8 damage.<br />
<br />
<b>Troll</b><br />
Fighting: 6<br />
Defense: 5<br />
Stamina: 6d8+3<br />
Weapon 1d6/1d6/1d10<br />
3 rounds after it is damaged, trolls regenerate 3 Stamina points per combat round, even if dismembered or killed. They do not regenerate damage from fire or acid. They attack with their two talons and a bite, and many also like to carry a blunderbuss (1d10, 2 handed, 1d12 in close combat, single shot)<br />
<br />
<b>Goblin</b><br />
Fighting: 1<br />
Defense: 3<br />
Stamina: 1d8-1<br />
Weapon: varies<br />
Goblins use medieval weapons and any guns they may steal or scavenge. Goblins can see in the dark, but receive a -1 to their combat rolls in full daylight. Goblins sometimes keep Dire Wolves (Fight 4, Def 3, Sta 4d8+1, Bite 2d4) as pets and mounts. each Goblin Tribe has a king (Fight 3, Def 5, Sta 15, Weapon +1 damage) and his 2d6 bodyguards (Fight 2, Def 4, Sta 2d6, weapon). Kings and bodyguards do not suffer the full daylight penalty. Goblin bands are 2d8 in number, and tribes are 6d10 in number.<br />
<br />
A few of the characters I created:<br />
<br />
<b>Johnny Paladin</b><br />
Path: Fighter<br />
Level: 1<br />
Fighting: 1 He can use his guns<br />
Grit: 1 and take a punch;<br />
Magic: 2 He's quick, and has God on his side,<br />
Skill: 0 but he still has a lot to learn.<br />
<br />
Stamina: 5<br />
Defense: 0<br />
<br />
<u>Magic/Special Abilities</u><br />
Fastest Gun In The West<br />
Rosary Beads (Medicine Bag)<br />
<br />
<u>Weapons</u><br />
2 handguns<br />
sword<br />
knife<br />
<br />
Johnny Paladin is a fledgling monster hunter and destroyer of evil. His faith in God in unquestionable.<br />
<b><br /></b><br />
<b>Little Bear</b><br />
Path: Gifted<br />
Level: 1<br />
Fighting: 1 He is learning his spear and knife<br />
Grit: 1 and his spirit is strengthening.<br />
Magic: 1 The animals are his friends<br />
Skill: 1 and they teach him their ways.<br />
<br />
Stamina: 5<br />
Defense: 1<br />
<br />
<u>Magic/Special Abilities</u><br />
Horse Whisperer<br />
<br />
<u>Weapons/Stuff</u><br />
spear<br />
knife<br />
loincloth<br />
1 dose of mescaline<br />
flint & steel<br />
small pouch<br />
<br />
Little Bear is a young brave heading out for his Rite of Passage. He must travel to the Sacred Place, take a Spirit Journey, and discover his Totem Spirit.<br />
<br />
I also created a gang of 4 Goblin brother outlaws, using one of each of the four Paths, as an interesting group of characters for playing Weird West from the perspective of the 'Weird' part. These four do not suffer the daylight combat penalty as regular goblins.<br />
<br />
<b>Ghorbul Dulfimph</b><br />
Path: Fighter (Goblin)<br />
Level: 1<br />
Fighting: 2 He lives for his sixguns,<br />
Grit: 1 and an outlaw's image.<br />
Magic: 1 He's fast on the draw,<br />
Skill: 0 and isn't interested in much else.<br />
<br />
Stamina: 6<br />
Defense: 0<br />
<br />
<u>Magic/Special Abilities</u><br />
Goblins can see in the dark<br />
Fastest Gun in the West<br />
<br />
<u>Weapons</u><br />
2 revolvers<br />
<br />
<b>Duzol Dulfimph</b><br />
Path: Gifted (Goblin)<br />
Level: 1<br />
Fighting: 1 He can shoot,<br />
Grit: 1 and will stand his ground,<br />
Magic: 1 but he'd rather study machines<br />
Skill: 1 and learn how they work.<br />
<br />
Stamina: 2<br />
Defense: 1<br />
<br />
<u>Magic/Special Abilities</u><br />
Goblins can see in the dark<br />
Scientific Mind<br />
<br />
<u>Weapons </u><br />
revolver<br />
<br />
<b>Burkul Dulfimph</b><br />
Path: Adventurer (Goblin)<br />
Level: 1<br />
Fighting: 0 He'll avoid a fight if he can,<br />
Grit: 1 but will defend himself if he must,<br />
Magic: 2 Lady Luck is his friend,<br />
Skill: 1 and he loves to gamble and carouse.<br />
<br />
Stamina: 3<br />
Defense: 0<br />
<br />
<u>Magic/Special Abilities</u><br />
Goblins can see in the dark<br />
Lucky Tie Tack (Medicine Bag)<br />
<br />
<u>Weapons/Stuff</u><br />
revolver<br />
derringer<br />
boot knife<br />
<br />
<b>Shuzgul Dulfimph</b><br />
Path: Magician (Goblin)<br />
Level: 1<br />
Fighting: 0 He can't shoot a gun,<br />
Grit: 1 but he's not yellow.<br />
Magic: 3 He spends most of his time with musty old books,<br />
Skill: 0 and not much else.<br />
<br />
Stamina: 4<br />
Defense: 0<br />
<br />
<u>Magic/Special Abilities</u><br />
Goblins can see in the dark<br />
Magic Lore (Scientific mind)<br />
Electromancy<br />
<br />
<u>Weapons/Stuff</u><br />
staff<br />
<br />
<b>~~~</b><br />
<span style="font-family: inherit;"><em style="background-color: white; line-height: 18px;">Copyright © 2012, Paul Ingrassia</em>
</span><br />
<em style="background-color: white; line-height: 18px;"><span style="font-family: inherit;"><br /></span></em><br />
<span style="font-family: inherit;"><em style="background-color: white; line-height: 18px;">The title 'Go West Young Gamer' is an homage to the Western RPG genre, with a particular nod to TSR's old Boot Hill game, and the article of the same name by Steve Winter from way back when in </em><span style="line-height: 15px;"><i>Polyhedron (Issue 13 - Jul 1983). This may grow into a series covering Weird West, Boot Hill, and a few others.</i></span></span><br />
<br />
<br />Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-53325233530543285232012-05-28T12:23:00.001-04:002012-05-28T12:23:41.946-04:00THP now on TwitterTroll Hammer Press is officially Twitterpated!<br />
<br />
Paul Ingrassia@TrollHammerPresPaul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-60226721610493157132012-05-28T00:40:00.000-04:002012-05-28T00:40:23.553-04:00Super Beings in the T&T Universe: Part 4<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Super Beings in the T&T Universe</b><br />
<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">by 'Mad' Roy Cram</b><br />
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.</i>
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i><br />
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<br />
<div class="MsoNormal">
<b>Puma Woman: Hellcat</b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This is the sad
tale of Katlin Kloot, a poor peasant woman whose village was overrun one night
by a gang of Uruks and bandits and other scum. She saw her husband and children
murdered and then was sexually abused and left for dead. She woke up in the hut of
the old crone who lived nearby in the forest. As the hag tended her injuries, she asked Katlin three times what she most wanted, and three times the pain and
grief crazed woman could only cry “Revenge! I want the monsters who killed my loved
ones!” After the third request, the powerful old witch put the spirit of a
female Puma that had been slain defending her cubs into Katlin, and transformed
her into a shape changer who could take the form of a Puma at will. She
immediately set out in pursuit of the villains who had done her wrong and
hunted them down one by one. I will spare you the grisly details of their
bitter demises.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Her village gone,
and loved ones avenged, Katlin then went to the city to live. She works there
in various menial jobs in taverns and inns to support herself. Though she
has avenged her children and her husband, the angry spirit of the Puma inside
her still demands blood. So, late at night, she again takes on her cat form and
goes hunting for those who would harm others, especially the ones who abuse
women and children.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Her depredations
have put quite a damper on late night life in the town.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Katlin is about 5’
10” and about 180 pounds. She has black hair and eyes. She is not unattractive,
but cannot form new relationships for love or friendship for fear they will
learn her secret. When she witnesses any act of cruelty or meanness against any
innocent or helpless person, she must respond to the beast inside her and hunt
down the person who committed that evil act. But she is very smart, and never
takes any risks of exposing her Puma side to any person.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Her attribute stats are as follows:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<b><st1:stockticker w:st="on">STR</st1:stockticker>
CON <st1:stockticker w:st="on">INT</st1:stockticker> WIZ
DEX SPD LCK
<st1:stockticker w:st="on">CHR</st1:stockticker> Combat adds</b><o:p></o:p></div>
<div class="MsoNormal">
<b>Human</b> 15 20
14 14
12 12 18 11 9<o:p></o:p></div>
<div class="MsoNormal">
<b>Puma</b> 45 60
14 14 3
36 18 terrifying 63<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
She attacks with teeth and claws and gets 7 dice plus adds
in combat. Her Puma pelt takes 6 hits as armor. She heals her injuries at the
rate of one point per hour of rest. If her CON is reduced to zero or less she
will appear dead, but will regenerate unless her body is burned and the ashes
are scattered.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The city
authorities have offered a large reward for anyone who can hunt down and kill
the Hellcat. If Katlin feels really threatened she will flee to the woods,
where it will be much harder for her hunters to find her.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
She does not work
with anyone else. A lonely and sad woman, but a very dangerous one if provoked.</div>
<div class="MsoNormal">
<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRcWmpiQ3XTxvFWHcWQycaGVHI-BHzC3RcOPR_nYUQVOjK78J0TkaVxOOYN84SoRuV92XqktRFBBX_UCDJtm6eG2cxpxe94JRMiM6oPE5YjGOQDxnqSRrENyWD2TKJBGJYGiSuCLcKHpA/s1600/johnny_automatic_puma.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRcWmpiQ3XTxvFWHcWQycaGVHI-BHzC3RcOPR_nYUQVOjK78J0TkaVxOOYN84SoRuV92XqktRFBBX_UCDJtm6eG2cxpxe94JRMiM6oPE5YjGOQDxnqSRrENyWD2TKJBGJYGiSuCLcKHpA/s1600/johnny_automatic_puma.png" /></a></div>
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<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i></div>
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;"><br /></i><br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Copyright © 2012, 'Mad' Roy Cram</i>
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Artwork is free for use clip art</i>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-3626605399401930152012-05-20T22:18:00.000-04:002012-05-20T22:19:16.949-04:00M'OSKQORRG'S ODDITIES #3<br />
<b style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">M'OSKQORRG'S ODDITIES</b><br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Discoveries from Time in Exile</i><br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">by David Moskowitz</i>
<br />
<br />
<br />
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<div style="text-align: center;">
<br /></div>
<br />
<b>Little Known Dwarven Enchantements</b><br />
<br />
<i>Your father’s/mother’s an elf</i> - in the days of the 500 year war, those words were grounds for a fatal duel amongst the dwarves. In the immediate generations following the 500-day celebration ending that war, war fatigue and frequent accuracy kept the brawling pretty much blood-free. But some members of both species never lost the taste for the exotic, and even dominant genetics purged the elvish looks from those of mixed blood, such heritage would reveal itself in the most un-Eleven of locales, the mines. The following spells were (mostly) designed to help them cope.<br />
<br />
Casters with at least one-half dwarvish blood may reduce the INT and DEX requirements by 4 as well as the per-level WIZ cost by 2. Others cast the spells with INT and DEX requirements of a level higher than the spell’s base, and +5 to the basic WIZ cost.<br />
<br />
<b>LEVEL 2</b><br />
<b>Rock Breaker</b> [Combat]<br />
<b>WIZ Cost:</b> 10<br />
<b>Range:</b> Touch. Caster need not be using the tool, but if the user transfers the tool to another user the enchantment ends.<br />
<b>Duration:</b> Eight hours or until the player wielding the tool stops using it--in combat or for mining—for more than 10 minutes (or transfers it as detailed above).<br />
<b>Power up?</b> No.<br />
<b>Description:</b> This enchants any pick, shovel, or hammer-type weapon to gain extra power on the down stroke/follow-through. In addition to making any mining activity 20% more productive, in combat, spite damage occur on any roll of 5 or 6. Additionally, all rolls of 6 will permanently reduce the opponent‘s armor effectiveness by one. (Adjudicate which piece according to relative heights of combatants).<br />
<br />
<b>LEVEL 3</b><br />
<b>Mask Enchantment</b> [Cosmic]<br />
<b>WIZ Cost:</b> 8<br />
<b>Range:</b> That of the enchantment masked.<br />
<b>Duration:</b> If a follow-up spell is not cast within 10 minutes, the protection fizzles, and the WIZ is lost. Otherwise, until the masked enchantment vanishes or the spell is negated. (See below for additional rules regarding negation and power ups).<br />
<b>Power up? </b>Yes, see below:<br />
<b>Description: </b>With the exception of elven heritage , nothing is more shameful than needing performance enhancing magics to perform basic dwarven tasks. If successfully cast, this spell will block the next enchantment cast from Detect Magic and Omnipotent Eye spells. Of course, it will not affect the basic senses, so if the user casts a Hellbomb Burst afterwards, only magic detection will be fooled as to the nature of the destruction.<br />
<br />
If an Omnipotent Eye is cast directly at the object of enchantment, the Eye still reveals nothing, but the Mask vanishes. Every level higher level of the spell provides an additional layer of protection. So if a caster uses a fourth-level Mask (i.e. one above base), it will take two Omnipotent Eyes to make the enchantment vulnerable to magical detection.<br />
<br />
<b>Burning Beard</b> [Conjuring]<br />
<b>WIZ cost:</b> 8<br />
<b>Range: </b>20 feet.<br />
<b>Duration:</b> Until the caster—who must be within range--cancels it, or the affected dwarf loses consciousness. (Prevents smoking-in-bed style accidents and is a sure-way of judging who loses a drinking contest.)<br />
<b>Power Up?</b> No.<br />
<b>Description:</b> What was designed as a permanent and particularly nasty curse for a former lover of Lady S-- now survives in a more utilitarian form. The dwarf’s beard burns, giving off heat and light, but neither consumes the beard nor hurts the dwarf. Keep in mind only extreme circumstances might cause a dwarf to cast this on himself—or others, for elven magic, if not quite taboo, is certainly gauche.<br />
<br />
<br />
<b>(Un)fairer Sharer</b> [Conjuring]<br />
<b>WIZ Cost:</b> 10<br />
<b>Range:</b> 50 feet radius +25 per caster’s level.<br />
<b>Duration:</b> Until cancelled or target goes out of sight or hearing range of the caster.<br />
<b>Power Up?</b> Yes, details below:<br />
<b>Description:</b> Designed for the mines but usable on fishing boats, in the fields come harvest time, or when diving into the kind of loot pile seen only in illustrations. This one gleans the wealth from other carts/baskets—spiriting away percentages of a particular element/food item from the target’s container to the caster’s. The base is 5% per hour, at the end of which the target makes a fourth-level saving roll on IQ to see if he notices the missing metal.<br />
<br />
In terms of powering the spell up, for every additional level, the caster can:<br />
1. Add another target.<br />
2. Increase the gain from one target by 5%, also giving the target a +3 on the saving roll.<br />
3. Add two levels to any one target’s saving roll.<br />
A wise caster will use these options to maximize gain, minimize risk.<br />
<br />
<b>A few notes:</b><br />
1. While multiple instances of the spell can co-exist, each must select a single targeted metal/food item.<br />
2. Because of the potential for taxation without notification and the resultant uprisings, most urban areas invest significant resources insuring the spell is neither cast, nor taught, nor learned.<br />
3. Accordingly, as severe as the punishment may be for using this spell, in the interest of maintaining civic order, making an unsupported accusation of its use should be a capital offense. (GM’s can adjudicate what defines sufficient support.)<br />
<br />
<i>{Thanks to Kopfy, Cartomancer, and the press agent of M’ozzesss for unknowingly providing inspiration. They are not to be held responsible for results of my research.}</i><br />
<i><br /></i><br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Copyright © 2012, David Moskowitz</i>
<br />
<i style="background-color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 18px;">Artwork free for use clip art</i>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-6384018341718930442012-05-20T17:55:00.002-04:002012-05-20T17:55:46.597-04:00Pocket Troll Logo Stuff Now Available!<span style="background-color: white; color: #454545; font-family: arial, helvetica, sans-serif; font-size: 13px;">Pocket Troll Microzine Golf Shirts, Buttons, and Stickers now available at the Troll Hammer Press Store:</span><br style="background-color: white; color: #454545; font-family: arial, helvetica, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #454545; font-family: arial, helvetica, sans-serif; font-size: 13px;" /><a href="http://www.cafepress.com/TrollHammerPress" id="yui_3_2_0_22_1337543715844604" style="background-color: white; color: #234786; font-family: arial, helvetica, sans-serif; font-size: 13px; outline: 0px;" target="_blank"><span class="yshortcuts" id="lw_1337550908_0" style="color: #366388; cursor: pointer;">http://www.cafepress.com/TrollHammerPress</span></a>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-42326937747835108082012-05-13T21:33:00.001-04:002012-05-20T17:57:49.247-04:00Pocket Troll #0 Now Available!!!I am happy to announce, Troll Hammer Press is finally open for business - Pocket
Troll #0 is available at RPGNow: <br />
<br />
<a href="http://www.rpgnow.com/product/102276/Pocket-Troll-%230?cPath=8673" target="_blank">http://www.rpgnow.com/product/102276/Pocket-Troll-%230?cPath=8673</a>
<br />
<br />
I hope everyone enjoys it as much as I did putting it together. Will be
announcing a Call for Submissions for Issue #1 really soon, so keep an eye right here on
Troll Hammer. <br />
<br />
This special 0 issue was an invitational issue, all the
contributors are Trollhallans that were personally invited by me to contribute.
I wanted to give a feel for the Microzine before I opened it to general
submissions. <br />
<br />
Contributors:<br />
<br />
Jeff Freels (cover art)<br />
Ken St. Andre<br />
'Mad' Roy Cram<br />
Mike Eidson<br />
Tom K. Loney<br />
Mark Evans<br />
Dan Hembree<br />
Paul Ingrassia<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHIYpXUrqVLbk2aQFlpC5NNAvYWCm4KioPpa2ZlO_s7tdCn_fXKw55pXaRP4psJgVVXQEtYUsNOzKA9PFrrT7uv4fAFHDc2NClUpBDMNxElA0sHDAHOWkGsGFks2R1NcLqI5F2wk2QxaE/s1600/PT-0aZine.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHIYpXUrqVLbk2aQFlpC5NNAvYWCm4KioPpa2ZlO_s7tdCn_fXKw55pXaRP4psJgVVXQEtYUsNOzKA9PFrrT7uv4fAFHDc2NClUpBDMNxElA0sHDAHOWkGsGFks2R1NcLqI5F2wk2QxaE/s320/PT-0aZine.jpg" width="207" /></a></div>
<br />
<br />
Included are two booklets, Issue 0a (articles) and 0b (a complete T&T solo), and each booklet comes in two formats: a pocket-sized booklet that prints on a single page, and a traditional full-sized pdf, all included for one download price!<br />
<br />
<i>Tunnels & Trolls written by Ken St. Andre. Tunnels & Trolls and T&T are trademarks of Flying Buffalo Inc. and are used with permission.</i><br />
<br />Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-9490386274938967262012-05-09T11:05:00.000-04:002012-05-09T11:05:30.626-04:00Super Beings in the T&T Universe: Part 3<br />
<b>Super Beings in the T&T Universe</b><br />
<b>by 'Mad' Roy Cram</b><br />
<br />
<i>Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.</i><br />
<br />
<b>Manbat</b><br />
<br />
At night, in the skies above the city, flies a dark, mysterious figure. Seldom seen, he is a presence felt by those who go about the alleys and back ways of the town on errands of evil or injustice. He is the Manbat, and he hates that men should commit crime and inflict injury on their fellows without good cause. Many a thief or mugger has come to harm at his hands, and their activities have declined since he began his silent patrols. He has left many of them unconscious in the streets for the Watch to arrest. The Thieve’s Guild has offered a reward for anyone who can help rid them of this gadfly, but so far none have been able to learn his secrets or stop him.<br />
<br />
Years ago, in a land far away, a bad Wizard was obsessed with bats, and labored to create a race of batmen who would serve him. He managed to create a race of creatures that could change into a manbat, with wings and arms and bat senses. A rival wizard hired a group of heroes to put an end to his works and kill the creatures, but one of the youngest escaped and fled. This poor creature was not evil by nature, and took up refuge in the ruins of an old church near an abbey. He was found there by a kindly monk who tended to him and taught him, and eventually brought him into the monastic brotherhood. Now, when in his human form, Brazi Tadani (for so the brothers named him) had a large hump on his upper back. And at night he would sneak out and change and fly, for he loved the freedom and joy of it. Alas, some of the brothers that did not like him spied on him, and discovered his secret, so he was once again compelled to flee. But now he knew how to behave as a man, and he could read and write. So he came to the city, where he found work as an animal handler in the stables of the Carter’s union, and often drove a cart for them himself. When local criminals and gangsters began to shake down the Guild for ‘protection’ money, Brazi was outraged and began to strike back at the villains in his Manbat form. He lives alone in a high tower on a hill in the city, and can fly from and return there with little risk of being seen.<br />
<br />
His attributes are as follows:<br />
<br />
<br />
<b>Human</b><br />
STR 18<br />
CON 15<br />
INT 16<br />
WIZ 22<br />
DEX 22<br />
SPD 12<br />
LCK 21<br />
CHR 7<br />
Adds 25<br />
<br />
<b>Manbat</b><br />
STR 36<br />
CON 30<br />
INT 16<br />
WIZ 22<br />
DEX 22<br />
SPD 24<br />
LCK 21<br />
CHR 6<br />
Adds 45<br />
<br />
<br />
He has extremely good hearing and sight (+6 in Manbat form). With his bat sonar, he is capable of echolocation in the dark. He can summon and control bats to help him. His tough bat hide is equal to leather armor (takes 5 hits) and he wears a leather vest and cowl which give him 5 extra points protection. If injured he heals at the rate of one point per hour of rest. He is an excellent flier, and very quiet on the wing, unless he is in a big hurry. As Manbat his head becomes like the head of a large bat. The cowl lets his ears stick out as to not interfere with his hearing. When he changes, his hump becomes an impressive set of leathery bat wings. He fights with a pair of 2 dice Brass Knuckles on each fist and also batters foes with his tough wings which get 3 dice each. If he rolls 4 or more sixes, he has used the claws on his feet to rip the target, and gets to roll the sixes again and add them to his combat total. He has a natural Fly Me spell which helps him carry a man sized load (he often drops criminals in the courtyard of the City Watch building). He gets surprise on most targets on a die roll of D6: 1-5, and carefully chooses good opportunities to strike from above. In his human form he looks like a thin, 6’ 6” man with a large hunchback. He is not pretty to look at, and he has few if any friends. He truly loves his animals and takes excellent care of them (+5 Animal Handling). He can change to Manbat form and back easily at no Wiz cost. Other Supers know him and he sometimes will work with them to help if he can, but he prefers to work alone.<br />
<br />
Other GM’s may like to play him as a bad Super, but I like to pit him against the characters who enjoy playing monsters or thieves. Or he can be added to a group of Supers who are fighting some unusual foes.<br />
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<i>Copyright © 2012, 'Mad' Roy Cram</i><br />Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com3tag:blogger.com,1999:blog-7859804050578317566.post-52302853058492971672012-05-07T22:05:00.002-04:002012-05-08T19:50:23.185-04:00More Troll Hammer Stuff at Cafe PressOK, Troll Hammer logo black t-shirts, stickers, buttons, and, of course, shot
glasses, beer glasses and steins now added! <br />
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<a href="http://www.cafepress.com/TrollHammerPress" target="_blank">http://www.cafepress.com/TrollHammerPress</a> <br />
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Help support and promote Troll Hammer Press!Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com0tag:blogger.com,1999:blog-7859804050578317566.post-84305502108706165132012-05-06T18:10:00.003-04:002012-05-06T18:11:34.155-04:00Troll Hammer Press Logo Shirts<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5H957-YPJAjP26oOOx32he994KZoHObqz9HKByWrOuHaafgSmN__5ANV_jNtvE6xWW8k_9RiCw5ca5aOrm0BD6X2UHSp7QjAx3-eI5aySKg8isWKOTbESywxnje9RKkP89tDIGYOhthI/s1600/tshirt+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5H957-YPJAjP26oOOx32he994KZoHObqz9HKByWrOuHaafgSmN__5ANV_jNtvE6xWW8k_9RiCw5ca5aOrm0BD6X2UHSp7QjAx3-eI5aySKg8isWKOTbESywxnje9RKkP89tDIGYOhthI/s320/tshirt+1.png" width="320" /></a></div>
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Troll Hammer Press logo shirts are available now at Cafe Press! Help support future projects at Troll Hammer by purchasing your shirt today. Logo on front, web address on back. Troll Hammer logo designed by Jeff Freels.<br />
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Available in both long and short sleeve varieties. More designs to come soon!<br />
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<a href="http://www.cafepress.com/trollhammerpress">http://www.cafepress.com/trollhammerpress</a>Paul Ingrassiahttp://www.blogger.com/profile/12829356614000863852noreply@blogger.com2tag:blogger.com,1999:blog-7859804050578317566.post-12009437424405122692012-04-29T22:39:00.000-04:002012-04-29T22:44:30.400-04:00A 'Sneaky Peek' at the Future of Troll Hammer Press<div class="separator" style="clear: both; text-align: center;">
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