It's been a long time, and a rough road, but life is ever-changing.......
I'm slowly resurrecting Troll Hammer Press, but probably not this blog. I have started to set up shop over on the ole creature of social media, Facebook, so please swing by and show your support with a 'Like'.
I plan on leaving this blog intact for nostalgia's sake, as the new THP will be a bit re-focused in it's purpose.
Thanks to everybody that has every supported me in my endeavors.
Don't forget to come by for a visit: https://www.facebook.com/Mist.Tikk/
LONG LIVE THE HAMMER!
Paul S. Ingrassia Sr.
Mist-Tikk
The name 'Troll Hammer Press' was inspired by, and is an homage to, the three magic Trollhammers of Trollhalla, and was additionally inspired by the song Trollhammaren by Finntroll.
All Troll Hammer Press content, unless indicated otherwise, copyright © Paul Ingrassia 2010 - 2014. Troll Hammer Press 'hammer' logo by Jeff Freels.
Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!
All Troll Hammer Press content, unless indicated otherwise, copyright © Paul Ingrassia 2010 - 2014. Troll Hammer Press 'hammer' logo by Jeff Freels.
Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!
Follow Troll Hammer on Twitter!
Wednesday, December 20, 2017
Sunday, January 13, 2013
Super Beings in the T&T Universe: Part 7
Super Beings in the T&T Universe
by 'Mad' Roy Cram
Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.
Gregor Gilliman
Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.
Gregor Gilliman
Gregor Gilliman is a fellow six feet tall and weighs about
220 pounds. He is pretty much completely
bald and hairless. Otherwise, he looks and acts like a normal human. Gregor is
always found working on boats or in businesses that trade near the water. He
does have a slightly fishy smell about him, and has a good appetite for seafood
of all kinds. He is a reclusive sort of fellow in his private life, but is not
unfriendly. His strange ability is that when he gets really wet, he turns into
a Gill Man, like the famous Creature from the Black Lagoon. He has to get under
cover quick when it rains! And, when he dries out, he becomes his inoffensive
human self again. He guards his secret other self diligently. He can’t remember
his real parents or where he came from. He was raised by a family of Fishermen
who found him floating down the river in a reed basket. In his gill man form he
is a legend and a terror to the river pirates. These evil brigands killed his
family, and he hunts them down at night, taking them one by one off their boats
or bases. He likes the Trident and Dagger as weapons, and his powerful clawed
hands and feet get two dice each (8 total) in the water. He is a powerful
swimmer (+6 talent) and has gills. He can breathe on land as well, but if he stays
out of the water until he dries completely, he becomes a man again. In his gill
man form he can summon water creatures like snapping turtles, alligators, fish,
eels, and water snakes to help him. His scaly skin takes ten hits like armor.
In the water he is hard to grab because his skin is slimy.
Attribute Man
Form Gill Man
ST
12 30
CN
16 40
IQ 14
14
WZ
20 20
DX
12 20 (only in
water; otherwise 12)
SP
15 30 (only in
water; otherwise 15)
LK
20 20
CHR 10 Terrifying
Combat adds 11
52
Copyright © 2013, 'Mad' Roy Cram
Tuesday, December 18, 2012
Spirit Combat for Tunnels & Trolls
Spirit Combat "T&T style"
By Tom Kopf Loney
Every spirit, fiend or ghost, has a SPOOK rating. This is
the MR of that being. Player-Characters encountering them must combine their
Wizardry, Charisma and Luck stats to develop their own SPOOK rating. Both sides
then roll 2d (remembering DARO) plus their SPOOK rating, and then compare the
results. The higher result wins. The lower result is then subtracted from the
higher, and the losing side subtracts that many points from the SPOOK rating.
At "zero" points the spirit is dissipated, or the body is open to
possession by the spirit that it is battling.
To expand on this bodily possession, the inhabiting spirit
must distribute its remaining SPOOK rating into all eight of the physical
attributes of the possessed, which become the controlled body’s ratings. The SPOOK rating may be distributed unevenly among the attributes. For
each turn that the body is inhabited, the spirit spends a WIZ point, and once
the WIZ rating is diminished to zero, the possession ends.
The physical being recovers the stats that make up the SPOOK
rating "1" point per every ten minutes that the body is engaged in
Spirit Combat or "in possession" of the attacking spirit. The Player
of said Character is considered unconscious, meaning inactive, during the
recovery. Once the Character's SPOOK is recovered, the Character can then
engage in Spirit Combat to reclaim his body.
The spirit's SPOOK rating recovers 1 point per day. On a
side note, maybe related or not, a spirit, almost every spirit, can only travel
1 mile per day. The one thing the dead know is that it is better to be alive.
Wango D' Strangle
This ghostly apparition isn't just a ghostly apparition.
These are the ghosts of a select few serial killers that were smart enough to
find enough sorcery or influenced by a greater dark force to attain a half-life
in the physical world after their deaths. They like to haunt the graveyards in
which they were buried or are captured by necromancers that use them as guards.
Wangos D' Strangles, Wangos for short, can engage in Spirit
Combat and then throw in a mix of brute physical force. In game play, this
means that the Player must decide whether his Character will prepare for a
mental attack or a physical attack. The wrong choice leaves the stricken
vulnerable to the complete attack without reprise. Wangos must exert a lot of
energy towards the physical attacks, so tend to use Spirit Combat most often. When a Wango goes to "physical" combat, it spends
5 points of its SPOOK rating to put all of the remaining points and 2d into a
melee roll. If the opponent(s) is defending, armor and his Combat Adds are
applicable.
{Editor’s Note: I’m VERY excited about this piece. I have
been considering options for ghostly combat, and I like this one. Tom hit it on
the head, and kept it true to the simple, elegant style of T&T.}
Artwork free for use clipart from http://openclipart.org/search/?query=ghost&page=4
Sunday, October 21, 2012
Awesomesauce Troll Hammer Edition Available Now!!!
It's Finally Here!
Check out my latest RPG collaboration, Awesomesauce Troll Hammer Edition, by Mark Meredith and myself.
Available for FREE download in BOTH PocketMod and Full-sized editions at my Troll Hammer Press RPGNow store!
It's amazing, astounding, astonishing, it's, it's...
AWESOMESAUCE!!!
It's amazing, astounding, astonishing, it's, it's...
AWESOMESAUCE!!!
Thursday, October 11, 2012
Some Interesting Lists Regarding Troll Hammer
I have a habit of tracking the pageviews Troll Hammer receives. I always find it interesting to see where the readers find TH, where they live, and what their favorite posts are. The following lists are based on all-time pageview stats, which basically means all the pageviews since I first started Troll Hammer.
I give you, the Troll Hammer Top Ten Pageview Lists:
Top 10 Pageviews by Countries
United States
United Kingdom
Australia
Canada
Russia
Germany
Poland
Dominican Republic
Japan
Italy
Top 10 Referring Sites
www.trollhalla.com
www.tenkarstavern.com
www.google.com
trollbridge.proboards.com
danhemsgamingblog.blogspot.com
www.google.pl
mail.yahoo.net
trollhalla.com
swordplusone.blogspot.com
www.facebook.com
Top 10 Posts
BOYCOTT OUTLAW PRESS
Super Beings in the T&T Universe: Part 5
Other P&P RPGs #8: Awesomesauce: The Roleplaying Game
Other P&P RPGs #5: Fabled Worlds RPG System: Part 3
Other P&P RPGs #7: Rogue Space
~ the game as it is played ~
Pocket Troll Update
Awesome Artwork
TROLLHALLA REPORTS #1
OP Responds!
I give you, the Troll Hammer Top Ten Pageview Lists:
Top 10 Pageviews by Countries
United States
United Kingdom
Australia
Canada
Russia
Germany
Poland
Dominican Republic
Japan
Italy
Top 10 Referring Sites
www.trollhalla.com
www.tenkarstavern.com
www.google.com
trollbridge.proboards.com
danhemsgamingblog.blogspot.com
www.google.pl
mail.yahoo.net
trollhalla.com
swordplusone.blogspot.com
www.facebook.com
Top 10 Posts
BOYCOTT OUTLAW PRESS
Super Beings in the T&T Universe: Part 5
Other P&P RPGs #8: Awesomesauce: The Roleplaying Game
Other P&P RPGs #5: Fabled Worlds RPG System: Part 3
Other P&P RPGs #7: Rogue Space
~ the game as it is played ~
Pocket Troll Update
Awesome Artwork
TROLLHALLA REPORTS #1
OP Responds!
Tuesday, October 9, 2012
Breaking the Silence
Just a quick note to make sure everybody knows that Troll Hammer isn't dead, just resting and recharging for the next assault. I have been going through some major life-changing shit the past month +, but I'm getting by. One thing is for sure, when shit gets really bad, you learn just how many friends you have. I have learned that in abundance. A particularly huge thanks to the many, many members of Trollhalla who have shown their love and support to me when I needed it most. You guys/gals are the best trolls in all of the universes, Trollworld or otherwise!
So, obviously, many of the projects I had slated for release prior to Halloween have been delayed. I can say that in the immediate future we will finally be seeing the release of Awesomesauce: The Roleplaying Game - Troll Hammer Edition. Work will be resuming on Issue #1 of Pocket Troll forthwith, and I already have cover artists and several articles set up for Issues #2 and 3. Goblins & Gunnes 1.5 is still in the works, but will be coming along soon, before year's end if I can help it. Of course, the semi-regular blog posts and articles will be returning very soon as well.
That's it for now, dear readers and friends.
All Hail the Mighty Trollgod!
Paul Ingrassia, AKA Mist-Tikk Foo-all
So, obviously, many of the projects I had slated for release prior to Halloween have been delayed. I can say that in the immediate future we will finally be seeing the release of Awesomesauce: The Roleplaying Game - Troll Hammer Edition. Work will be resuming on Issue #1 of Pocket Troll forthwith, and I already have cover artists and several articles set up for Issues #2 and 3. Goblins & Gunnes 1.5 is still in the works, but will be coming along soon, before year's end if I can help it. Of course, the semi-regular blog posts and articles will be returning very soon as well.
That's it for now, dear readers and friends.
All Hail the Mighty Trollgod!
Paul Ingrassia, AKA Mist-Tikk Foo-all
Sunday, August 26, 2012
Pocket Troll Update
There has been a slight change in the Pocket Troll # 1 line up due to scheduling conflicts:
Dave Ullery (Cover art)
Jeff Freels (Cover lettering/logo)
Jerry Teleha
Mark Evans
David Moskowitz
Dan Hembree
Paul Haynie
Paul Ingrassia
Dave Ullery (Cover art)
Jeff Freels (Cover lettering/logo)
Jerry Teleha
Mark Evans
David Moskowitz
Dan Hembree
Paul Haynie
Paul Ingrassia
The affected articles will be appearing in #2. Speaking of #s 2 and 3, I have cover artists slated for both, #2 is more than half filled, and #3 is well underway. Once #3 fills, I will close submissions to give me a chance to catch up!
So, if you want to see your work in #s 2 or 3, send in your submission, or at least a proposal, before it's too late!
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