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Thursday, November 11, 2010

T&T 7.5 Creature Feature # 9

Creature Name: Tumbleweed
Monster Rating: 20 to 95
Ability Modifiers: n/a
Combat Dice: 3+10 to 10+47
Special Damage: Ennui - Anyone run down by a tumbleweed must make a CHR saving roll of a level equal to the weed's MR. Failure means the victim is stricken with spiritual desolation and must make another SR to summon up the will to take any action at all. The effect lasts a number of combat rounds equal to the weed's dice without adds (in other words between 3 and 10).
Special Abilities:Rapid regrowth - Every 12 damage a tumbleweed contributes to its side's total in a fight restores 1 point to the weed's MR.
Description: Tumbleweeds are rootless, leafless plants that grow outward from a central node in a sphere of light brown twigs and shoots. New-grown weeds are about the size of a man's head, but with time and enough food they can grow to the size of a wagon wheel or even larger. They proliferate in dry, flat desert areas where they can use the wind to move across unobstructed plains in search of victims. Born out of the very despair and bleakness of the landscape, their food is the vital energy of any independently mobile creature unlucky enough to wander into their territory. The damage they do in combat leaves no visible outward sign; victims killed by tumbleweeds look like they have simply lost the will to go on, lay down and died.

Concept by Deborah Rice, written by Mark Krawec, Copyright © 2010,

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