The name 'Troll Hammer Press' was inspired by, and is an homage to, the three magic Trollhammers of Trollhalla, and was additionally inspired by the song Trollhammaren by Finntroll.



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Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!

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Showing posts with label TnT Supplement. Show all posts
Showing posts with label TnT Supplement. Show all posts

Sunday, August 19, 2012

What's Simmering in Troll Hammer's Cauldron?

I wanted to give everybody a sneaky peak at what I hope to see published by Troll Hammer Press before Halloween.

Pocket Troll #1 Cover Teaser (hoping for a September release)



Awesomesauce Troll Hammer Edition should be out soon (shooting for Oct), and I am pleased to announce that in addition to the core rules and supplements already appearing at Troll Hammer and Mark Meredith's Dice Monkey, there are more rules options, a fantasy spellbook, and a bonus booklet that includes an Awesomesauce solo written by my good friend Charlie Fleming of Rarr! I'm a Monster Publishing. Both booklets will be available at RPGNow as a single download, each in both Pocketmod and regular pdf format, all for the amazing download price of: FREE!!!!!



Do any of you long-time frequenters of Vin's T&T Trollbridge, The Blue Frog Tavern, or Radio Free Trollworld remember Goblins & Gunnes back in 2008? 

Well my friends, get ready for

Goblins & Gunnes Editions 1.5 and 2, A KremmPunk World Setting for Tunnels & Trolls!!!

From the intro to 1.5 (to be released some time in Sept):

"Goblins & Gunnes Edition 1 was written for the 7th Edition 30th Anniversary Tin version of T&T, and originally appeared as a series of posts at Vin’s T&T Trollbridge in 2008. Edition 1.1 was distributed as an MS Word document in the files sections of The Blue Frog Tavern and Radio Free Trollworld Yahoo groups. This 1.5 Edition has been updated to the T&T 7.5 Edition, has had a few minor additions and changes, and has gone through further editing. It is meant to whet your appetite for the upcoming Goblins & Gunnes Edition 2, which will be greatly expanded and updated to the forthcoming new edition of Tunnels & Trolls."

Wanna know another secret? Katje DeathKitten Romanov (Trollhalla's Kattje) has signed on to do the cover of Goblins & Gunnes Edition 2!!! This troll CAN'T WAIT to see what the talented Kitten comes up with!


That's it for now, dear readers. Until the next time...

Keep the Troll Hammer a'swinging!!!

Saturday, April 7, 2012

T&T Supplement: It Came From Beyond the Stars

It Came From Beyond the Stars
A T&T 7.5 GM Adventure
by Scott Malthouse
Trollish Delver Games
Published by Peryton Publishing




Strap on your sword and grab your shield, something has fallen from the sky, and the King wants you to find out what it is.

Scott Malthouse treats us to a fantastical romp in the Kingdom of Peakvale on Trollworld, from the village of Willowmoss, to the wilderness of the Greyshades, to an urook death ritual in the Cerberus Forest, in a smooth, concise manner. He presents us with a fast-paced trip through several familiar sci-fi horror tropes, but with a pleasantly T&T-esque twist. I was reminded of old sci-fi classic movies like the Blob, but the true virtue of this adventure is a deep sense of the Lovecraftian washing over you, particularly at the climax. Fans of weird fantasy/horror/sci-fi blending will love this one.

The adventure includes plenty of detail, including wandering monster charts for various areas of the Kingdom of Peakvale and vivid, yet not overblown, descriptive passages. Simultaneously, Scott has left things bare bones enough for a GM to embellish and personalize things to his own play style and player characters. Several very interesting and richly detailed NPCs make appearances throughout, and again, these are at once complete and bare bones, plenty of room for a creative GM to embellish when needed/desired.

It Came From Beyond the Stars is a worthy addition to any T&T collection, short and sweet, but packs a lot of punch. It is available at DriveThruRPG for a mere pittance. Click your way on over and download it today!

Copyright © 2012, Paul Ingrassia

Saturday, February 25, 2012

T&T Supplement: TrollsZine #4

After a seeming eternity of waiting, TrollsZine #4 has finally arrived! The verdict? WELL worth the wait! Following are a few of my humble thoughts about the contents of this issue.

Truckloads of cheese and biscuits to the editors, past and present: Dan Prentice, Scott Grant, and Dan Hembree. Thanks for all the hard work guys! I'm looking forward to #5 and beyond.

The artwork was exciting and provided by over a dozen talented T&T artists, including TWO full color pieces by the amazing Liz Danforth, and a bunch of work by two of my personal favorites, Jeff Freels and David Ullery. All under a great cover by Chad Thorsen (I love it). 'Nuff said!

Each piece of writing had a certain amount of value and appeal for me.

The Delverton piece, by Lee Reynoldson, continues to deliver the quality of its preceding entries in earlier issues with a general store that can certainly provide some fun. Good adventure hooks here.

Tori Bergquist’s Thalindar Vokaryane is an interesting character, indeed, with a colorful background and an ultraviolent future in the making. It is amazing how just a few paragraphs of rich background detail can add so much to a character. Well done!

I enjoyed Al McDougall’s Survival Kit very much, but then, I enjoyed it when I picked it up at RPGNow a while ago as well. This version differs in style and layout, and is one table short, which makes sense since the RPGNow version is still for sale (last I checked, anyhow). This is a cool little cheat sheet, essential for new players just learning the rules, and handy for old timers who don't feel like flipping pages looking for tables.

When I first saw the Horses article by Justin T. Williams, I groaned through my teeth and thought 'How many pages of rules? For horses?' I must say, I was pleasantly surprised. While I don't think it is critical for my general style of play, it is absolutely great if you happen to have a character whose horse is almost like an extension of him, or a game in which horses play an essential role. The rules are easily integrated into a game, and as the author reminds us, just strip down the info to what makes sense for your own style of play. It could be fun to role-play a cavalry unit with these rules. Great job!

I haven't played Mike Eidson’s Down Time solo yet. I just might run Warrax through this one; he has been in a sort of limbo since he won ten combats in the Arena of Khazan a couple of years back. Mike’s solo about off-time between delves sounds like just the ticket to get Warrax back into the game. Of course, we’ll have to see if he survives.

Zachary and Joshua Ullery treat us to the mouthwatering Unlucky Unicorn menu which certainly gave me a few chuckles. I’ll start with an order of Nymph Nuggets, followed by Hobbit Hash, with a Bloody Mary (Type O Negative, of course) to wash it all down. Mmmm. Oh, and a Brownie Brownie, gotta have one of them!

Cristina Lea’s fiction could easily be turned into an exciting wilderness/urban adventure. Some really great ideas here, but I don’t want to go into any detail and spoil the story for those who haven’t read it yet.

The How to Write a Solo Article by Simon Rafe was interesting, however the overall process seems complex to me. Everyone has a different writing style, and I enjoy pieces describing a writer's process. I need to go back and re-read the earlier articles, then read this one again. I look forward to future installments.

My two favorite pieces were Patrice Geille’s Mass Combat, and The Wild Woods GM Adventure by Russ Westbrook and Scott Grant.

There is so much I could write about Mass Combat, it is a topic I enjoy, and as any of you regular readers know, I am particularly fond of running skirmish setups. I have been thinking of using T&T rules for a few skirmishes to see how they would work, and this article articulates many of the thoughts that have been bubbling in my brain. Strange, I've been playing T&T for over 25 years and I never set up minis and skirmished with the rules. Funny, T&T is probably the only game that I have played with any regularity that I've never used minis or counters with. But that's going to change, soon. Yep, this article was right up my alley.

There's a pretty good chance that Wild Wood is going to be that stomping ground where I bring T&T and skirmishing together on my solo table for the first time. This scenario is so ripe with ideas it's ready to bust open! It brings together two of my other favorites: goblins and fairies. I have a bunch of Heroquest goblin figures, and the T&T7.5 counters will do just nicely to keep track of where the tiny little fairies are.

OK, and now the best part of all this? TROLLSZINE IS FREE!?!?! All this T&T goodness by an assortment of incredibly creative people, FREE.

You heard me, right? I said FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!

DO NOT PAY A PENNY FOR TROLLSZINE TO ANYONE, PERIOD! IT IS FREE!

I could really go postal with this one, but, in all seriousness, swing by Dan Hembree's great blog: http://danhemsgamingblog.blogspot.com/2012/02/trollszine-is-free-and-not-for-sale.html#comment-form for a very important message.

When you're done there, go to https://www.rpgnow.com/index.php?&manufacturers_id=2238& and get your FREE copy. Oh, and don't forget to nab issues # 1, 2, and 3 as well. Guess what? They're FREE, too.

So that's it! My brief reflections on TrollsZine #4. A great issue, filled to brimming with talented writers and artists.

In a word: AWESOMESAUCE!

(Sorry. Just got a few more in me, then I'll be over it, really. Maybe.)

Copyright © 2012, Paul Ingrassia

Monday, December 12, 2011

T&T Supplement: Under The Sundered Moon Redux Deluxe



Under The Sundered Moon Redux Deluxe
A T&T 7E Scenario For Citizens
by Tom K. Loney
Published by Peryton Publishing

Most excellent! Tom's ripe imagination draws us into the classic tale of H.G. Wells' The Time Machine, T&T-style! Plenty of background detail and story elements to give it structure, yet plenty of room for a GM to mold this into his own unique adventure, or even a campaign. Anyone familiar with the original tale will feel right at home, and if not, no fear, there is still fun aplenty. Tom succeeds in bringing a steam-punk sci-fi classic to T&T7.5, and provides a platform for exploring the underrated citizen character type.

J. Watt, a 3rd level wizard (may be a pc or npc) discovers the secrets of powerful time-travelling magic, and the plans for a steampunk time machine to enhance his own abilities so he may utilize the potent magic. Factor in a tragic accident, and voila, the wayward wizard finds himself 40,000 in the future. Trollworld is vastly changed, with two kindreds having formed from the cross-breeding of all the kindreds of Trollworld over 40 millenia: the Eloi and the Morlocks. The entire world is in the clutches of the Worlock, a wizard with psychic abilities. Teamed with a group of Eloi Citizens (pc characters), J. Watts must find his time machine so he may return to his own era, as well as help the Eloi escape the clutches of the Worlock and his Morlock minions. Tom escorts you through each section of the adventure with plenty of details to get a GM started quickly, and yet, plenty of flexibility to add embellishments as the GM sees fit.

Personally, being a solo player, I think the adventure is ripe for solitary play. I plan to use the Mythic GM Emulator to play the part of J. Watts (or perhaps my own wizard, we'll see), and I will have a party of Eloi npcs. Again, enough detail to provide me with a framework, yet flexible enough for the GM Emulator to carry me through with plenty of surprises.

If you are a fan of sci-fi inspired T&T games, I highly recommend you head on over to RpgNow and pick up your copy today: http://www.rpgnow.com/product_info.php?products_id=94622

While you're at it, wander on over to Tom's Peryton Publications and check out all his other great products: http://www.perytonpublishing.com/

Copyright 2011 Paul Ingrassia

Monday, January 24, 2011

T&T Supplement: Cloudbusting - A T&T New Khazan Adventure



Cloudbusting
The Quest for Trollstar: Part 1
by Tom K. Loney
Published by Peryton Publishing

The first adventure for the T&T space adventure setting New Khazan (see Troll Hammer's review of New Khazan), has been released, available as a pdf at DriveThruRPG.com.

A massive, derelict ship has been discovered, and the PCs have been contracted to check it out, with the goal of salvage in mind. Tom takes us deep into the bowels of the drifting space hulk, with detailed descriptions of the huge rooms and chambers therein. Bristling with puzzles, challenges, and a few serious threats, this space romp should keep your PCs on their toes. As implied in the title, this is Part 1 of a string of adventures that will lead the PCs on a wild ride through the sectors of New Khazan in search of the fabled Trollstar, the homeworld of the 9,000 worlds of New Khazan. This promises to be quite the Space Epic!

Cloudbusting is written in a very open-ended fashion, with lots of detail but more than enough room for a GM to make this his own. There are no maps provided for the derelict ship, but the rich descriptions provide the GM with the materials and tools needed to create maps, if desired or needed.

The artwork by Mike Hartlieb is wonderful, very fitting for the setting, though I wish there was more!

Overall, a great space adventure that sets up for a grand campaign on an interstellar scale. If you're a fan of Tunnels & Trolls New Khazan, you must own this book.

Get your pdf copy at: http://rpg.drivethrustuff.com/product_info.php?products_id=87642

Copyright © 2011, Paul Ingrassia

Friday, October 8, 2010

T&T Supplement: A Fragmentary History of Trollworld



A Fragmentary History of Trollworld
By Ken St. Andre
Art David A. Ullery
Edited by Paul Ingrassia
Published by Peryton Publishing

It's finally here, the latest update to Ken's Trollworld Timeline, with lots of great art, a compelling storyline that spans millennia, and about a million story points for GMs. I don't want to say too much and spoil the fun for everyone, so go ahead and check it out:

http://www.lulu.com/product/paperback/a-fragmentary-history-of-trollworld/12988390

http://www.perytonpublishing.com/

Copies are also available for purchase right here at TROLL HAMMER: http://trollhammerpress.blogspot.com/p/troll-hammer-store.html

This was a great project to work on, lots of fun, Ken is awesome, and Tom and Robin at Peryton rock!

In the words of Ken St. Andre:
H'aaarrrggghhh!
Paul Ingrassia

Wednesday, October 6, 2010

T&T Supplement: Specialist Classes



Tunnels & Trolls Specialist Classes, by James 'Grim' Desborough, published by Postmortem Studios, is a great little supplement written for T&T7.x. It expands upon the Specialist Classes introduced by Ken St. Andre in T&T7 by covering the specialist attributes that were not included in the rule book: Strength, Intelligence, Constitution, Luck, and Speed. The classes James has come up with are pretty inventive, based upon some less common but no less well known archetypes: The Brute (str), The Defender (con), The Trickster (luck), The Swashbuckler (spd), and The Tinker (int).

Hands down, my favorite is the Tinker, plenty interesting, lots of neat gadgets, and tons of room for expansion and, forgive me, tinkering with. The Swashbuckler and Trickster tie for next in line as the coolest, with Brute and Defender taking up the rear for me. Of course, that represents my playing style and preferences, no reflection of the quality of the characters. In each instance, James gives us some exciting abilities and challenges, along with fresh and unique possibilities for character development and role playing.

Overall, I think this little booklet is an essential supplement for Tunnels & Trolls 7 and 7.5 editions, rounding out and filling in a wonderful character concept introduced in these editions. For a $1.50 in pdf format from RPGNow, you've really got nothing to lose, and trust me, even if you like just one of these specialists for your game, it's worth the price of admission.

Pick it up today at: http://www.rpgnow.com/product_info.php?products_id=78593

Don't forget to check out the home of Postmortem Press at: http://www.postmort.demon.co.uk/

Copyright © 2010, Paul Ingrassia

Friday, October 1, 2010

T&T Supplement: New Khazan


Might as well start things off with a few words about my latest aquisition, New Khazan: The 9,000 Worlds, written by Tom 'Kopfy' Loney and put out by Peryton Publishing.

I love the cover, it's dark, brooding, atmospheric, perfect for epic space fantasy. And this is definitely epic space fantasy, Tunnels & Trolls style. There are many nods to everyone's favorite mega-space fantasies, but I won't spoil the fun by saying which ones. This supplement is written with T&T 5.x and 7.x editions in mind, but should be fairly easy to adapt to whatever flavor of T&T you play.

Creativity runs rampant in this supplement. There is an element called Krestle, a wonderful solution to the problem of how to bring Kremm into space. Fantastic technology abounds, among my favorites being Veggie-Tek, a type of living technology. The space battle rules are simple, in true T&T style. The possibilities for New Khazan are limitless, and Tom has planted an Amazonian Jungle's worth of seeds for germination, with several sections for adventure ideas, complete with sample ships, plenty of npcs built with personalities, and a nice sampling of creatures dwelling in The 9,000 Worlds.

There are 4 character types, similar to T&T 5e, with updates to bring them into a futuristic setting. There are a wide variety of kindred to play, depending on which part of the galaxy you come from. Lots of potential character background plots, lots of room for variation in character development. As with all else here, possibilities are limited only by your imagination. Wait until you see what Tom has done with Warrior-Wizards, they are a force to be reckoned with.

I think New Khazan is fantastic, lots of crunch, a good amount of flavor, gobs of nostalgia, and heaps of creativity. Well done! The very few down sides were very minor, easily fixed by way of an errata or slight re-edit. I think the possibilities for New Khazan are endless and exciting, fresh yet familiar.

To purchase your copy of New Khazan, visit Peryton Publishing at: http://www.perytonpublishing.com/

Copyright © 2010, Paul Ingrassia