The name 'Troll Hammer Press' was inspired by, and is an homage to, the three magic Trollhammers of Trollhalla, and was additionally inspired by the song Trollhammaren by Finntroll.
All Troll Hammer Press content, unless indicated otherwise, copyright © Paul Ingrassia 2010 - 2014. Troll Hammer Press 'hammer' logo by Jeff Freels.
Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!
All Troll Hammer Press content, unless indicated otherwise, copyright © Paul Ingrassia 2010 - 2014. Troll Hammer Press 'hammer' logo by Jeff Freels.
Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!
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Monday, December 12, 2011
T&T Supplement: Under The Sundered Moon Redux Deluxe
Under The Sundered Moon Redux Deluxe
A T&T 7E Scenario For Citizens
by Tom K. Loney
Published by Peryton Publishing
Most excellent! Tom's ripe imagination draws us into the classic tale of H.G. Wells' The Time Machine, T&T-style! Plenty of background detail and story elements to give it structure, yet plenty of room for a GM to mold this into his own unique adventure, or even a campaign. Anyone familiar with the original tale will feel right at home, and if not, no fear, there is still fun aplenty. Tom succeeds in bringing a steam-punk sci-fi classic to T&T7.5, and provides a platform for exploring the underrated citizen character type.
J. Watt, a 3rd level wizard (may be a pc or npc) discovers the secrets of powerful time-travelling magic, and the plans for a steampunk time machine to enhance his own abilities so he may utilize the potent magic. Factor in a tragic accident, and voila, the wayward wizard finds himself 40,000 in the future. Trollworld is vastly changed, with two kindreds having formed from the cross-breeding of all the kindreds of Trollworld over 40 millenia: the Eloi and the Morlocks. The entire world is in the clutches of the Worlock, a wizard with psychic abilities. Teamed with a group of Eloi Citizens (pc characters), J. Watts must find his time machine so he may return to his own era, as well as help the Eloi escape the clutches of the Worlock and his Morlock minions. Tom escorts you through each section of the adventure with plenty of details to get a GM started quickly, and yet, plenty of flexibility to add embellishments as the GM sees fit.
Personally, being a solo player, I think the adventure is ripe for solitary play. I plan to use the Mythic GM Emulator to play the part of J. Watts (or perhaps my own wizard, we'll see), and I will have a party of Eloi npcs. Again, enough detail to provide me with a framework, yet flexible enough for the GM Emulator to carry me through with plenty of surprises.
If you are a fan of sci-fi inspired T&T games, I highly recommend you head on over to RpgNow and pick up your copy today: http://www.rpgnow.com/product_info.php?products_id=94622
While you're at it, wander on over to Tom's Peryton Publications and check out all his other great products: http://www.perytonpublishing.com/
Copyright 2011 Paul Ingrassia
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Good to read a review of this adventure, Ive had my eye on it. I also want to give the Mythic GM Emulator a go using this adventure - Im also a solo player - so would be good to read how it worked for you.
ReplyDeleteIs this different in any way from the OP version, or that in Elder Tunnels? Is it expanded, or just a re-release? Thanks.
ReplyDeleteTom says in the intro that he has added content to complement the new cover. I never read the earlier versions, so I don't know what the differences are.
ReplyDeleteArr-Gnorr, I haven't tried it yet, when I do I'll let you know. I've got several solo games lined up right now, so it will be a little while before I get to this one.
ReplyDelete