The name 'Troll Hammer Press' was inspired by, and is an homage to, the three magic Trollhammers of Trollhalla, and was additionally inspired by the song Trollhammaren by Finntroll.
All Troll Hammer Press content, unless indicated otherwise, copyright © Paul Ingrassia 2010 - 2014. Troll Hammer Press 'hammer' logo by Jeff Freels.
Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!
All Troll Hammer Press content, unless indicated otherwise, copyright © Paul Ingrassia 2010 - 2014. Troll Hammer Press 'hammer' logo by Jeff Freels.
Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!
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Friday, October 1, 2010
T&T Supplement: New Khazan
Might as well start things off with a few words about my latest aquisition, New Khazan: The 9,000 Worlds, written by Tom 'Kopfy' Loney and put out by Peryton Publishing.
I love the cover, it's dark, brooding, atmospheric, perfect for epic space fantasy. And this is definitely epic space fantasy, Tunnels & Trolls style. There are many nods to everyone's favorite mega-space fantasies, but I won't spoil the fun by saying which ones. This supplement is written with T&T 5.x and 7.x editions in mind, but should be fairly easy to adapt to whatever flavor of T&T you play.
Creativity runs rampant in this supplement. There is an element called Krestle, a wonderful solution to the problem of how to bring Kremm into space. Fantastic technology abounds, among my favorites being Veggie-Tek, a type of living technology. The space battle rules are simple, in true T&T style. The possibilities for New Khazan are limitless, and Tom has planted an Amazonian Jungle's worth of seeds for germination, with several sections for adventure ideas, complete with sample ships, plenty of npcs built with personalities, and a nice sampling of creatures dwelling in The 9,000 Worlds.
There are 4 character types, similar to T&T 5e, with updates to bring them into a futuristic setting. There are a wide variety of kindred to play, depending on which part of the galaxy you come from. Lots of potential character background plots, lots of room for variation in character development. As with all else here, possibilities are limited only by your imagination. Wait until you see what Tom has done with Warrior-Wizards, they are a force to be reckoned with.
I think New Khazan is fantastic, lots of crunch, a good amount of flavor, gobs of nostalgia, and heaps of creativity. Well done! The very few down sides were very minor, easily fixed by way of an errata or slight re-edit. I think the possibilities for New Khazan are endless and exciting, fresh yet familiar.
To purchase your copy of New Khazan, visit Peryton Publishing at: http://www.perytonpublishing.com/
Copyright © 2010, Paul Ingrassia
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